@ImsumDave Hey, thanks for the feedback. I've been pretty busy lately but I've been focusing on the topology more as I see that its not evenly balanced. I intended for it to be just a general showcase of game res modelling skills/3rd person. I'm going to bake more of the details so I might not need some parts of the mesh…
A lot of photographers consider 50mm to be the closest to a human eye's focal length, while others argue that 35mm is more representative of what an eye sees. One guy tried calculating the equivalent camera focal length based a human eye's field of view angle, and concluded it to be 43mm (not that anyone makes camera…
Heyo! Updating this thread with some progress of my latest project. I'm making a Norse shield maiden which will have a similar material and texture treatment as the "Guard" character in this thread. I also plan to have this character as "playable" in unreal engine and able to explore the environment I intend to build. Here…
Originally I had just made it part of the texture, but our animator requested that it was separate geometry so he could have more control over different parts of the robot - for overlapping action, for jostling bits of the robot on impacts, and in case we wanted to show damage states where parts of the robot were hanging…
There are an endless number of vfx options. It really depends on what you want to do. Vfx are really just smoke and mirrors (pun intended). - You can use something like Houdini or Real flow to generate dynamic fluid sims that can either then be retoppoed and rigged for a game engine or used to get renders for flipboards. -…
Yeah I wouldn't use it for final images anyways but it's definitely useful while working on stuff. I think you can get those edges to pop as expected with a better cubemap & making the edges less glossy in the roughness map. I'm planning on putting together a tutorial series on how to efficiently leverage…
Thanks yet again! I've got the making of video uploaded now, feel free to check it out at: http://vimeo.com/19954543 However, you should note that it's not intended as a step by step guide to the process but rather a collection of the work I did during the production. Hope you enjoy it though and that it answers some of…
LOL yes the boobs on the girl I posted are HUGE. That was by request. :shrug: Her body was somewhat based on this girl Jennique Adams (basically worksafe myspace page) but the breasts were perked up some. Boobs that big just don't stay skyward in real life. Since you're taking this to be sculpted it looks like a solid base…
thanks for the feedback guys, much appreciated. Sprughunt: This article tries to give the impression that spherical or planar mapping are the only two choices you have. I wouldn't use spherical or planar mapping either. I'd use relax on a model like this. That would fix every problem he outlines in a matter of seconds.…
If you work with people from other cultures it usually helps to be as explicit as possible to avoid communication, mentality and cultural misunderstandings. Thinking you can give a brief intended e.g. for a UK artist to e.g. a Chinese artist is one of the beginner mistakes many studios who tried outsourcing "cuz it's…