I brought recently a art book of midway mainly because of the concept art in it (awesome art book). I agree as well with the portfolio - it is not so nice click'n reloading whole big page while browsing. It feels slow and makes me not want to look everything through. Another con is that you can not organize things in…
in max / simple Cg world: diffuse is surface with normal at maximum 90° to the light. beyond that (backfacing light) is ambient. so in opengl or whatever you will find two color values you can tweak for light and material: diffuse/ambient. which will be picked based on normal/light relationship. however as normally those…
Agreed, this was really a side effect of many re-designs. I was originally working with a team to create a much larger game. It was a first person zero-g puzzle game (think doom3 meets dead space with elements of portal) before all of that was popular. unfortunately the art team lost interest one member at a time until I…
Hello! I've had some free time on my hands lately, so I've decided to follow a few tutorials by J. Hill and get more familiar with skin texturing in Substance Painter, hair and fur in Xgen, and rendering in Maya Arnold. https://www.artstation.com/jhill I've decided to create 3D versions of these amazing concept artworks by…
I have another method that should work just as well. I think this is how Epic did it. * Go through the photogrammetry as usual. Make sure that you capture an hdr chrome ball of the environment, or do a full 360 hdr capture of the environment and throw the images into a photo stitching program to get an environment map. The…
Computron: of course, what else can you listen to when you bevel? MooseCommander: thanks alot man, glad you like it! Hmm, I haven't thought about doing more tutorials, I'm just so bad at putting things together heh, but I hope to do alot more livestreaming and answering questions and so on : ) Adam: I understand the point…
Adam, that is an awesome paint-over. And it accomplishes some of the things I was originally looking for in this piece. To explain a few things, no, I'm not looking for massive texture information here. One of the things that the original picture was suffering from was me too focused on trying to show off some sort of rock…
Hello people, I've started work on my first game, a web based 3D racing game, and would like some advice on how to bake better looking lighting than the standard lighting through render to texture with the scanline renderer, which seems to be just gouraud shading. Ideally something to make the texture look more…
Hi my name is Jamie Rolfe, I am a 3D artist based in New Zealand and am available for work. I have a degree in Industrial Design (hons) and experience creating 3D assets for games, architectural visualization and manufacture. I have experience using 3D software such as 3DSMax and Rhino 3D as well as Quixel Suite for…