http://boards.polycount.net/showflat.php?Cat=0&Number=126084&an=0&page=0#Post126084 I made a couple right off the bat and its quick and fun. I think mixing this with a combination of hand painted you get some incredible stuff.
It's kinda funny, I had to do some icons recently and I found it easier to just model them out and do some touch ups in photoshop. 3D is easier! hah! also I'd like to add that art is hard tech is easy
This is a mercenary game model and sculpt targeted quality for a AAA nextgen game i hope. He's got two outfits one casual the other the venture outfit. I'm still currently finishing up the venture outfit's textures, I'm also thinking of sporting him a cowboy hat. This guy looks like a kill-for-hire dude out in the…
Hello everyone, I have been drooling over the awesome artwork in this forum and decided to do the acid test, see how much our artwork can improve. So take of the feathery gloves, don't hold any punches because we want this game to look as awesome as it plays. Gone mad on the land: The elefant with a magic hat upgrade The…
I throw my hat into the challenge as well Going to do the StormCaller I am going to shoot for a stylized form with realistic materials I aim for about 120,000 tris as a maximum limit 3 weeks is my estimation for modeling texture and rigging
Currently sculpting Skull Kid from Zelda: Majora's Mask! My next progress is gonna be on the hat, adding the rings and making it more asymmetrical, as well as working on the folds of the shirt. I'm also gonna sculpt some wood texture on his body at some point.
Never-to-be-seen surfaces can be omitted. Exceptions are if animation exposes parts that aren't seen in the modeled pose. Or if the character has removable parts, like removing a hat would expose the top of the head. We have a bunch of info in our wiki about game modelling.
tips hat Looks good indeed, but I should point out that we've got this in Mudbox now, new for this years 2014 release. Would be interesting to see how this new retopo feature deals with existing sculpt layers, or models with UVs and textures.
Hi guys. I'm almost done with a sculpt. Hat and hair are still pretty rough but clothes are ready (or I've just ran out of ideas:) ) . Any feedback would be extremely helpful and appreciated as I plan to proceed with retopology this week. please :wink:
might be a lil cliche, but i cant think of sam spade with out his fedora and a smoke hangin off his lip. But i agree that a hat would get in the way of any funky hair design stuff you wanna try out