what? what use is that? there are loads of comments saying they really wanted something like this after the video? why ? havent zbrush users heard of photoshop or even gimp? I was wondering wether to buy zbrush in future but this adding of pointless features is really putting me off
Considering the porn industry has been the best indicator of the future of video, I'd say that Blu-ray will get pwnt like Beta-max unless the let the porn flow. And I don't trust their little denial really. Hard to take sony seriously these days.
Your reply came off as more idiotic then Johns, never mind that, he was being sarcastic! Idiot. TechSmith: I wish I could offer advice that hasn't already been offered, but I can't. I wish you the best of luck, and a safe future.
Thanks for all the comments. I believe I grayed it down some so it wouldn't be so hard on the eyes due to the dark scheme of the forum, but it doesn't look bad with white as you pointed out. I will keep your critiques in mind for future works. thx
We just found out today, so we'll see what more we learn in the next few weeks. It definitely seems like a good thing in the short term - lots of resources from EA and all. We shall see what the future brings.
My Samurai Jack started looking Batman-ish, so I completed as such. Will still do Samurai Jack, and perhaps revisit some of my older stuff, like Megas XLR. Clocks in at 1094 Tris, left my texture open for future additions (batarang?).
I agree, the upper torso is huge compared to the lower, making it seem masculine. I'd recommend in future projects to block out the proportions before going into detail, it is easier to correct/saves a lot of time when you find out you have a proportion issue.
Thanks for the tips kary! The 2D plane still needs a more precise way to be reoriented tho. More testing. Just realized the program can already merge in voxel primitives, and import arbitrary objs aswell, converting them to voxel space! Future is bright for 3d!
Light baking was supported in Toolbag 3. Unfortunately, there were fundamental changes to the ray tracing backend in Toolbag 4 that made it no longer possible to support. This is something that we may be able to add back in the future, however, R&D will be required and we do not have an ETA at this time.
Critique on the general direction of my progress and tips for future projects are very welcome but I'm very unlikely to revisit work I've already posted because if I allow myself to do that, I would endlessly fine-tune old work and never move forward. Here's my last character so far. She's on sketchfab as well.