So what's the intended end result? Is this for rendering in Max only? If you're rendering it, there are a few different ways to tackle this. You could look into 3d procedural displacement instead (which isn't just a planar displacement), or you could blend another micro displacement into the areas with low (stretchy)…
Whoa.... whoa. This is just beyond amazing. I need to pick this game up. You really nailed the Joker, he looks like the perfect blend of comicbook exaggeration and hyper-realism. And that hair! I want to see the wireframe, and maybe get some info on how you pulled it off!
The model looks solid, but honestly it's really hard to tell because the model blends in with the background so much. The camouflage pattern is very similar to the snowy trees, so I'm having trouble figuring out where to look. IMO it'd be awesome to see a new render with a less busy background!
people: Adam Duff @ LUCIDPIXUL (I've had problems with confidence and his videos helped me) studios: Larian Studios (Divinity:Original Sin), CD Projekt Red (Witcher 3) Tools: Substance Painter + Marmoset Toolbag Games: Witcher 3 (architectural stuff is awesome, material blending etc)
you are gonna want to leave at least 2 pixels for texture filtering interpolation and maybe some more for mipmaps if you have alot of very different colors across your texture that might bleed over to one of the other uv shells when the object is further away from the camera
seforin, Its supposed to be shiney armor metal. I know that it looks painted on right now Im not completely done with it yet, i still need to blend the colors better and maybe add some highlights. Heres a shot of the sleeve as you requested. The very top wrinkles are not complete yet.
Agreed! Goraaz> definitely way better! I think shogun points out one more thing you should do if you can, and that's to indicate the border edging on the brown loin cloth. It blends a little bit too much, and having an edging will give more sense to the shapes going on there.
I actually largely prefer crazybump over nDo for multiple reasons, it just feels incredibly buggy for me. CB is also great for cavity maps, and generating heightmaps (they're not really good, but they are useful in many situations where I need a nice mask for dirt blending in between rocks and such).
*drool* great shapes,, I`ve sort of become a presentation Nazi since dom war- You might want to try a different background on the color renders as the black material blends into the background too much and it all you can see is blue and spec highlights. /end minor gripe.
Also a programmer at work suggested Microsoft Expression Blend...another thing to look into. They're using it to make some GUIs. Don't know how useful this is either...if I ever get time I'm gonna look into Touch-it more though...cause its cheap. And cheap for us is good.