Well, I wasn't sure about posting a late Art Challenge post (or where to post it if it was late), but since @LeonDreiling is doing it, I guess I will too. I started on this with only three or four days left of the 100th Art Challenge, and thought I'd just churn out a quick low or mid-poly prop. Some better planning at the…
We are looking for 3D artists and coders for our game Rotting circuits. It's a open world sandbox survival game set in 2050, think terminator meets the walking dead. As a 3D artist you'll be working on the following in no particular order environment fabrication, prop fabrication and character creation. As a coder you will…
Lol...dig the analogy. Was best mates with a few of those SF types back in the day, when I was serving and the most striking trait shared amongst them wasn't that they'd resembled that 'apex' super soldier splashed across recruiting posters which too a man they definitely didn't...just your run of the mill unassuming 'Joe…
Project: Wormheart: Tale of the Outsiders Engine: Godot 4 (Forward+ Renderer) 3D Compensation: Royalties during prototype and then paid roles after funding! Team Size: 25 (and counting*) My Role: Lead Artist / Creative Director We’re expanding our team for the vertical slice prototype of our high‑dark‑fantasy CRPG,…
Hah! Using AA guns to scare away rain is brilliant. Anyway before I start modeling the low poly I wanted some advice. I want to know the best possible way to model the cylinders that come out of the side and the indented areas of the upper rail. I would just keep the entire side flat but those small cylinders do stick out…
Hey guys ive got a problem and im sorry if this isnt the right board to post it on but not sure where else i can get help every time i try to batch bake a AO pass on my objects maya just gives me an error message dont have a clue what to do mental ray for Maya 2015 mental ray: version 3.12.1.16, May 6 2014, revision 219245…
Hi all, I’m an Art Department Director at a game studio, and we’re specifically looking for a very fast character rigger to help us evaluate and improve our rigging pipeline. Speed is the primary focus here. We’re looking for someone who can turn around solid, game-ready rigs quickly and consistently. Phase 1 (Paid Test…
Well, one way to decipher what's hapening would be to attempt a bake in an environment giving you total control on everything - like Toolbag or Blender. That way you'll rule out anything related to the exporter and the possible issues or limitations that Substance may have. And then only later worry about reproducing that…
Tried to lighten up my renders. @OtrickP: I'm rendering in mental ray for these, couple of tinted accent lights (blue, yellow) using contours to render the the wireframes. @GeeDave: Probably clean, but I'll experiment a bit when I get there. Texturing is the area where I most need to improve. @Stertman: Agreed, I'll see…
Made 3 days ago : zoning out in krita this happen thought might as well see what people can do with a "loaned conceptual design", credit is required thanks have fun. "Fixed:" If you do not know the show its the jetsons rosie robot and the samurai pizza cats show , both americanized version & the asn one. Off memory no…