Looking great guys! Interesting point about the truck @yoyomon that'll be a tricky one to tackle...I think I may try and just make that "hub" around the front wheel a separate piece that extrudes out over the wheel a bit. here's my blockout of proportions, how's this look to you guys? @Bunnirobotcat excellent start - I'm…
It does though, if the diameter of your high and low poly meshes does not match, that can cause errors when baking. From "Best Results" here: https://www.marmoset.co/posts/toolbag-baking-tutorial/ I don't have any easy tricks for this, but it's important to make sure your the main forms of your low and high poly meshes…
alright, been a while since an update here, changed the concept a bit in the legs. Then after starting to model i noticed it was looking more and more like a SW destroyer droid so i altered quite a few things. My biggest issue is the width of the clips but making them thicker caused some bad clipping issues when they…
I've never gotten the toothpaste and spaghetti modes to give me good looking splines that aren't riddled with weird curves and smushes and jagged points. Vig, do you have some good settings you use for ropes and cables? For quickly getting a spline that loops around an object, you can select an edgeloop in the object in…
You should be able to set a layer with height to something negative like -.1 or something and then a mask with a paint layer on it to paint in the details in the 3D viewport. I would recommend using a thorn brush to do the actual painting. Holding down shift when you click will make straight lines. Alternatively I believe…
Although I agree that it's not worth obsessing over as it will never be seen that close......I also understand your compulsion to figure out WHY!! :) I think we CG artists are all like this. It's part of what drives the obsession. Make sure you have 'apply diffusion' checked as it sometimes helps with artifacting on…
It's quite challenging actually, no wonder they call these guys "Senior" artists :P anyway, most of the normal map details are actually done using normal map decals, I will make a trim sheet of lets say the exhaust grill or bolts and then cut them out and place them on the places I want to as floaters. That is how they do…
HA halo is so stupid. kidding, yeah I think the edges are a bit tight, also that might be your render? Also a lot of those floaters look fairly small and may not bake well or show up more than a few pixels. I feel like overall it feels a bit blocky and missing a lot of the smaller details that will push everything together…
Wow, Kevin! I'm totally amazed by the last 11 pages of goodness! Seriously! Wow, I learned a lot. And thanks for going into detail and explaining all the ins and outs of your creative process and thinking! Right now I'm learning how to do all the highpoly stuff myself and your advice is gold. A little question: How do you…
Nice Work ! A couple things: The wood feels like you've pushed the contrast too much. Your reference photo has much less intense wood. It would probably help if you color picked directly from the image and used those colors to texture your wood. Too clean ! The walls are begging for some vertical run stains. Once you get…