Hello! I'm korean 3D, 2D amateur artist! My English grammar can be wrong. This character is my friend's personal character: Hoznomiya. I made just for present. It sculpted at ZBrush and BPR rendered. And post-process on photoshop. I want you critique this. Thanks to read post!
Well, it is possible to make the import work by making few adjustments to script files. You need to modify every import declaration in NSUV's Python (.py) files to make relative module imports working again. Find lines like this: import optVars as vars Change them like this: from . import optVars as vars There are four .py…
Project to get re-acquainted with zbrush. Quick BPR render in zbrush. Made this following along with Claudio Setti's tutorial on gumroad (https://gumroad.com/claudiosetti) I think it's a pretty good tut for beginners. Picked up quite a few useful tips along the way.
Hi Frell, just about anything you need for sss rendering in zbrush should be here: http://eat3d.com/free/zbrush_sss or http://www.zbrushcentral.com/showthread.php?92983-Rough-BPR-SSS-guide-and-shader-download _________________ They're great links and tutorials. Good luck with them.
Has passed a bit of time since the last update to yhis thread. Here's my last completed work done during Shane Olson's 3d character workshop. Concept art is from the artist Stas Bashkatov ( https://www.behance.net/gallery/17696403/Carhartt-Girls). Here's the result, different render passes composed in photoshop. And here…
Gavimage: that would be awesome to get your input, and unique perspective having been on both sides of the fence! good call with the spy thread too, I think it serves as both inspiration and also a kick up the backside when you see other forums throwing down some high quality work.. ps. I got MoP to change the thread title…
I personally liked the fact the game was a bit more forgiving. The whole "Sam's unleashed, you don't fail cause one guy saw you, you just deal with that guy" approach was a fresh change. I do miss the more covert spy action gameplay, but since the designers at Ubisoft are trying to get a more broader market appeal out of…
It could be the matcap, I use a different one for taking pictures and I also do a quick BPR. Here's a shot with a simpler material that I use to sculpt: Still needs lot of clean up though, the plume/tail specially, it's nowhere near done, mostly a blockout.
You can adjust the shadow under the BPR filters under the Render settings. You should maybe also turn the Range to 0 under Document where you can rezize the Document size , this gives you a completely gray background instead of having that overlap to Black in the background
i am bvy no means a coder, but do you really need to "refresh" the script everytime the radiobutton is changed? wouldnt it be enough to check which state is activated in the "on btn2 pressed [...]" section? its minor, but a design choice which could take a lot longer in a more heavy script...