first modding was quake1 level making, which I also did for quake2 to a degree (qoole). first model/animation work was replacing the minigun of quake2 with one that had actual barrels and shells flying (like turok). then quickly joined the "terror quake2" team and did models & animations there. That team also was about to…
Just quickly, and I'm not sure if I'm very good at explaining this: The "after" variant looks already a bit better, but still has the same underlying problem that's also visible in the latest exercise. It's a good idea to blur the source, but especially with your blue lines, you almost seem to follow a kind of "2D" edge…
Hello everyone, Introducing my plugin for 3dsMax DynaMax V2: Dynamax allows Dynamesh like workflow in 3dsmax. This is the second release of Dynamax. DynaMax is a perfect solution for free-form sculpting because it removes all need for focusing on topological constraints. It’s possible to change the overall shape of any…
We at EQ-Games are looking for a dedicated remote 2D Artist to help us develop art assets for many of our projects. We are looking for someone who can quickly turn around good GUI assets. We need an artist who is skilled with producing Ui elements in photoshop and illustrator. We would prefer someone who is located in…
I think its very easy to get a little overwhelmed and frustrated when switching from one to the other. After using MAX for 10 years I started learning MAYA recently and seriously wanted to throw my computer out the window. You just need to grind through it, after a few weeks those feelings of rage quickly turned to…
With a 2k budget you're probably better off going with Ivy Bridge (intel). The CPU is going to be the most important component so get the best you can. 16gb ram is plenty, 64 is just ridiculous unless you specifically know you're going to need that much. I will rarely max out my 8gb. with modo, xnormal, marmoset, photoshop…
1st iam717 https://polycount.com/discussion/237071/brawl2-character-r-m-iam717#latest Its a hilarious mashup, love it! A lot of thought process went into it as shown by wips. I particularly loved the small details like portal animation, dice with punching gloves and 'pain' written on Kuato. It also shows nice UV layout and…
That looks like a fun gnarly character with a lot of detail, but especially the beauty shots are really hard to read. The metal arm basically disappears into the body in the first shot, even without squinting. Perhaps you wanted to show the skulls, but having a stronger light from the left/back/top and less from the front…
Go here for all your Maya tut needs: www.digitaltutors.com check out all the free quicktimes. Things in Maya have different names than in Max, so you can't assume that because you can't find the exact feature in Maya that it was "not invented for Maya". Sorry about your shock-factor on using Maya. No, it doesn't need a…
ysalex - I am not totally cutting out zbrush, because even with some of the stylised stuff I did, I quickly sculpted out the creases near the elbows/shoulders and quickly retopod that area only. So most of it was done sub and a bit of z to get some of the more difficult shapes. so although stylised it was n't so simplistic…