I haven't used Substance so I don't have any direct experience making it work with Maya LT. But I did find this and there seems to be a way to integrate Maya LT + Substance. http://help.autodesk.com/view/MAYALT/2018/ENU/?guid=GUID-8D540132-069B-49F2-836B-118D443F93CA https://forum.allegorithmic.com/index.php?topic=14809.0…
Hi, you can try to reset the tool settings. You have to choose scale tool first and then windows>general editors>tool settings>reset tool Also, here you have link to autodeks's webside about tool settings, and how you can access it in different ways:…
https://www.forbes.com/sites/insertcoin/2019/02/13/in-an-industry-of-imagined-corporate-villainy-activision-blizzards-layoffs-seem-uniquely-cruel/#49c2c8716f1f It doesn't really look like devs were really affected at all. Seems like they're trying to increase dev teams by 20%. It sort of makes sense. They lost Destiny and…
Hi I was trying to use your method butI have a problem ... as u know in skyrim there is this rotated skeleton as I showed you anyway I have my pants , I import another mesh that has skinning already to speed up things I follow ur minitutorial and add skinwrap after having set skinpose etc.... I didnt clone as I do not have…
I don't know if others have played it, but I was an AVID player of Harvest Moon on Playstation. I know they have been released for current gen platforms but their nowhere near as good; get a PS1 emulator and get cracking :P - You'll be addicted in no time.…
While the single channel curvature/detail map/whatever you want to call it is sort of a pain to work with, and I would generally recommend baking out a multi-channel curvature map, you can split the content with the single channel map. What you need to do is make two copies of the content in photoshop, and then use a…
Doing an explode bake doesn't mean you need to use a large number of seperate mesh chunks, and using a continunouse mesh chunk for everything that doesn't animate(or just 2-3 larger chunks) doesn't mean you shouldn't do an explode bake. My general rules of thumb: 1. Use as few mesh chunks as possible 2. Use separate mesh…