The subject of my sculpt is actress Emma Appleton, most known now for her role as Renfri in the Witcher series. My goal is to create a full body model with a female version of the Witcher armor, I've got some concepts in mind specifically made for women, as well as Geralt's own armors for inspiration. So here is where I am…
Here is the low poly bake (Sitting at a whopping 322 polies (644 Tri's). I had to do some photoshop clean up, but I think it turned out good (I hate baking cylinders!): Edit: I just noticed some blurring around the edges, that is a max error in the viewport, the map is ok :)
Size includes textures though, and those textures may be used elsewhere as well etc. If you use switches you can disable part of the master material to save instructions. 122 instructions is doable and not too over the top. I would stick to what you have and go work for workflow speed in this case.
I found that having a reference pic was the most important thing for me. 3D sculpting isnt easy, keep at it. Your sculpt definitely looks better than my early ones! heres some of my first sculpts :P http://ic3.deviantart.com/fs13/f/2007/023/6/2/Mudbox_Head_Study_by_SirCula.jpg
Anybody looking for work and who knows Unity should check out Unity Connect, currently in beta. It has 122 jobs posted across all disciplines. They want to make it easier to find people with Unity skills. https://connect.unity.com/home You will have to fill out a profile similar to LinkedIn but with more screenshots/images.
I got mine from here; http://www.pcbuyit.co.uk/product_info.php?manufacturers_id=&products_id=822 cheapest price I found in the UK, next day delivery, the people there respond to your emails and they are now selling the A01 version. I got a A00 version but there are no obvious tint or dithering issues, but even if there…
I tried making the asset all hard and baking it that way but still had the same problem in unreal.. without the gradients on the map. My search envelope was set at 0.2 when I baked so it can't be that. When you say smoothing groups, what do you mean exactly? Harden the edges where the UV seams are? I'm not as clued up in…
Adjusted the emissive and added a few more crates. I used a multiply and constant node to multiply the emissives by 0.2 - 0.3. I also experimented with the emissive intensity in Substance Painter, but it seems no matter what that is set to it will appear as intense as ever. As of posting this reply, I realize I forgot to…
i guess you know something about statistics and sample size? http://en.wikipedia.org/wiki/Sample_size in fact you could tell a lot about the software usage and "how do you like..."-stuff, if you take randomly 2022 (aktive) forum user from polycount & Co. that internet surveys are generally not very strong concerning the…
Scene Notes Pro is updated to version 1.4.01 Changelog: v. 1.4.01 + NEW: Added support for 3ds Max 2023 v. 1.4 + NEW: Added support for 3ds Max 2022 + NEW: Added 'Bake All Notes to Scene' + NEW: Added 'Auto Add Author and Date' to the note + NEW: Added Open the internet links inside the notes