Usually its best to display game assets with a realtime shader. 3point Shader for max, Marmoset Toolbag, or Xoluil's max shader are all good options. You get experience using shaders similar to what would be used on a real project, and your presentation is more realistic as to what it would look like in a game (as apposed…
Can someone point me into the right direction for either a crease tutorial, or a good reference for a crease? maybe I should explain better...on the arm, I'm trying to add a realistic fold/crease/"constantly-bended" area to the front of the elbow. All of my ways I've tried to get this effect look kinda silly...the one I…
The chest hair turned out real nice haha, although the symmetry on the stomach is a bit too noticeable. I say keep the normal for the hair, and definitely photo source it otherwise you might loose the realistic style. Just maybe add some alpha planes on top to get some fuzziness in there so it doesn't look not too greasy…
Overall this looks great. The waist area looks a little off to me though, like his crotch should be a bit lower relative to his butt. The head is also a bit too wide for woody. For the veins on the legs it looks like they are either uniformly popping out, or not at all. It would look a little more realistic if the veins…
Currently your textures look like you have run a photoshop filter over them. How are you creating these textures? If you're aiming for a more realistic style, use photographs as blending layers or points of reference for painting in detail by hand. Edit: Look at the thread directly below this one, "10 texturing…
Well, here is the latest working process. I finished the basic mesh in Maya and then using Zbrush to refine the edges/ shapes. Some of my normal map has baked from Zbrush but I will do more baking from Crazy bump for ornaments. The texture are tend to be photo realistic so most of them comes from photo resource. I planed…
These two I like: the first one makes me think of Mirror's Edge in the favelas and the second has a good jawline and nose, they're a little big, which suits the character. I worry about drawing overly attractive women, I kind of want to see more ugly/realistic women in games, there's enough ugly men - not that she's ugly.…
this looks fun :) maybe add a string around the top (where it is attached to the metal part) to tie the balls to the metal part so that it looks more gross and also more "realistic" ;). But your normals and highpoly etc. look good for a first try! and I like your set of mind: making something that's fun because it's not…
Quoted for truth... Max Payne's universe is very dark/dirty but still realist. In the video game, the people are crazy, not really the world itself. (even when he gets his bad trips in the video game, it's still linked to the story/universe). Here we have a mix between Narnia with this death Harpie "scary ninja vampire" (I…
very little to be honest they have become so affordable i'm thinking of making it a priority purchase soon, realistically they cost as much as a good monitor or a small TV right now. No idea what I would print yet, would probably just break open my archive of models and print off some of my weirdest ones Edit:That said 3D…