Here's how I do it when I can't find my MAX dvd: I've deleted any faces at the top and bottom of the cylinder - Planar map the trunk (try z-axis) - Select an edgeloop along the length of the trunk - In the UV window, click the cut/separate UV button ignore the other buttons and my child-like writing for now - With the…
This is how I'd do it in maya, so maybe it works the same way in max... but probably not select all the objects, hit insert to go into move pivot mode, hold x (snap to grid) and click on the Z part of the pivot manipulator and drag it to 0.. that'll snap them all on the z axis only. but I have no idea if you can just do…
It's probably because over time values of one or more axis could go beyond 360 degrees, causing extreme rotational value changes when going back to the original frame. The easiest way to fix this, if this is indeed the problems, is add or substact 360 degrees from the copyed keys that are way off, so they're as close to…
It could be many things.... It could it be that wobble of the earth has shifted and the north and south poles are no longer at the coolest points on the axis as we rotate around the sun. From what I've read, the earth's rotation on it's axis isn't a constant variable. Many I'm sure know or have heard of the Precession of…
Sounds cool, hopefully people will up for wearing a goofy contraption on their head, in the past those haven't gone over that well. Then again rock band and guitar hero are pretty popular. [ QUOTE ] "If you laughed or felt happy after killing a character in a game then your virtual buddy could admonish you for being…
One more thing that annoyed me... The game is widescreen, with a widescreen ration, but its shrunk on the one axis, making the crosshair and anything round, squashed... Big black bars down the side... WHY?!?!
for the maya users. as far as modelling goes this is maybe the most useful script i've put together ( with the help of a guy name of john homer ) : http://orderindebris.exorsus.net/misc/jkbFlattenVerts_2.1.rar it'll average the position of a bunch of verts on a specified axis. or snap them to a given location. pretty…
* OBJ * FBX * DAE I'd place OBJ at first because it supports all the important things for static objects and it is supported by all 3D applications it is still now the kind of standard to exchange between most apps. If you have a recent Autodesk app like Maya, Max or Mudbox changes are that FBX might do a pretty good job.…
I think before you change anything learn how the program is supposed to work, then change things around. Also just make a new set of keyboard shortcuts so you keep the default intact in case you want to revert to them. XSI is very context sensitive, and most tools do more than one thing depending on the mouse button you…