@rurouni strife: within the post process console you should be able to just enable a check box at the bottom of the options window that says display in game (and display in editor) @riki.. thats awesome! thx. ill have to check those out. edit: ah. thought these were different files that contained things that were not…
Well...the spots where your high poly geo stick out of the cage are probably causing some wonkiness. Do you have ray miss check turned off? Pop that on and you will likely get errors there. That is potentially the cause of your AO wonkiness. Your cage needs to contain your hp model, the cage represents the limits of…
The constitution cannot change because someone interprets it differently. The meanings it contains are very clear and are only up for debate when personal biases and emotions come into play, ruining the purpose of the constitution entirely. These are my beliefs and I stand by them. Judges are tainted by a broken system,…
There is no way except you contact the company. you simply tell others that you are working for a studio and do not share your work more than it. If company requires privacy than you have to keep the name of company private. You should read NDA terms and policies and ask company to resolve your issue. You have to keep the…
In the "Additional Items" screen, there's an option to add for each of the slots. If you click on it, it should take you to a folder containing a subfolder which is a strign of letters and numbers. Click on that folder, and it should take you to a set of folders with the same names as your previewed items. Or to another…
Try adding an Ambient Occlusion texture layer to your high poly mesh's material, it has options for ambient occlusion, specular occlusion, etc... (far more options than the Ambient Occlusion render output gives)... I think it contains options for convexity and concavity. You can set it's effect to Diffuse Colour and then…
I'm resurrecting this thread, as I just want to add something on: using monster's script, I had a huge increase in performance compared to meshop.getElementsUsingFace. For what reason that is, i don't really know, but here's a little snippet of code that will give you an array of facelists containing elements of the mesh:…
This depends entirely on your compression method. A DXT1 texture is compressed at R5G6B5 so the green channel actually contains more information than that of the red and blue. DXT5 is R5G6B5A8 so it makes the alpha channel an ideal place for roughness or gloss. BC compression is more intelligent about its choices to…
hey, when u guys buy it... and finish it... could u tell me if it contains any nude parts? i couldn't buy GoW 1 cuz of the one sequence... (my only TV is in the living room... its a hard time having my living room empty of parents/brother/grandparents) and my family wouldn't appreciate the 'have sex' sidegames..... thanks!
I didn't actually mean adding extra containers. Like I said, depending on how his links are set up, it could be more elegant than adding specific classes to a global styling. Besides, if you'd looked at the html I typed up, I didn't say to nest the anchor within a div. I meant if the anchors showed up in specific sections.