great achievement guys! Looks like theres a lot of work in there, nice drawings and feel to the animation. I think with a few episodes this could settle into a great show heres my impressions on the story- The plot and setting lost me a little bit I have to say, it felt slightly random and I didn't really understand why…
Ill be there hopefully just a bit of a a hassle with the buses to get there and back for the time thats been set last bus home for me to my home town is 20:10 but can see what I can do. hope to see you there :D
To clarify, I'm on a different tangent. I just wanted to see your maps and shader set up for "spec workflow right spec" example, because the result you're getting is inconsistent with what I get when I plug your maps in.
Yep, that would work. This is how you do it: 1.Make a new blueprint, inherit it from actor... 2.Add a spline component to it. 3. Make a new function (I called it get length) 4. Put the logic in the function 5. Make the function being callable inside the editor, by selecting its input pin, and enabling "call in editor" on…
Beginning WIP of Vi's textures! I finally threw down some base colors and a bit of shading for Vi as a starting point, wanted to take some pictures of where I will be starting for today and take another set of pictures to see where I end the work day! She's got a long way to go! After staring at her for so long I'm also…
Well that's kind of what the blurred photo is for. It knocks around the colors and normally gets you good results. You can also go into photoshop, create a new adjustment layer play with the hue/sat or brightness/contrast, then apply a mask to that layer and paint out different areas with different opacity settings. That…
Nah no need to hack up your geo just to get a path spline. Use Neil Blevins spline painter script. It lets you paint splines on other objects. It even has settings to mange the knots. Sweep is great for somethings like drain pipes, trim boarders, I-Beams, but sweep will only push a shape over the whole spline so at best…
I think it's worth talking about, as it takes time to set up, and no one likes going through the trouble only to see that things are more or less the same. As was mentioned I think the entire first page on Tech talk were stickies, and was getting unwieldy. Nothing wrong with planning and getting peoples opinion. Also,…
Hello! I'm trying to put myself out there, show my progress, and possibly get noticed. I started this bandit camp scene for my Environment Artist Bootcamp at the Game Art Institute. The concept art is by Sergey Shilkin. I'm open to criticism, whether it's for how to take the best progress shots or if there's a way to…
Hello! I'm trying to put myself out there, show my progress, and possibly get noticed. I started this bandit camp scene for my Environment Artist Bootcamp at the Game Art Institute. The concept art is by Sergey Shilkin. I'm open to criticism, whether it's for how to take the best progress shots or if there's a way to…