Any reason why when I merge some subtools using the SubTool Master, it goes 3 steps back in the history on every subtool? How can I avoid/deal with that?
Someone correct me if I'm wrong but shouldn't there be breaks in the uv map to reflect the smoothing group breaks if its being baked down? i.e. the tiered steps as well?
Im having an issue where the mesh that I imported is stuck at the bottom of the screen. It's also not loading the textures... I've followed the correct steps so far!! Any ideas?
This is awesome. I can really feel the fantasy on this. The colour combo blended well. my only crit is to make the steps colour more brighter and deactivated i guess.
Zbrushed Dynameshed to cut down rendering time Used a bit of Fusion/Booleans but mostly Maya modeling. Thanks, taking the early steps to get to Reno Levi quality
"...For this step I used Mayas PaintFX but you could paint this by hand as well." i guess he simply rendered it out with an alphachannel ...and than mapped onto a plane...