Good start. I would start another model from scratch, if you are going for a game res model that should definitely be reduced. A model like this should not be more then 1500 to 1700 tris. As for the texture you need to add more scratches and you really need to make your textures blend. Right now it looks like you took a…
Yes, you'd start with blockout geo, just to nail down the shape. But with any kind of armor, I think the super-detailed sculpting stuff is what people want to see (think Gears of War). So decide on a base geo quick, and move on to detailing. I would start with the shoulder pads, for whatever reason that is the element that…
I think this movement is justified. The game development and publishing industries do have a "boys-club" mentality, and the demographics for employment in them bear this out. If game development wants to be taken seriously as a venue for creative expression, it needs a broader representation of individual perspectives. And…
to all the nay-sayers btw... Gary's Mod Counter Strike Team Fortress Red Orchestra DOTA Natural Selection to name but a few... All mods that at some point "went pay to play" and are now hit-games. Anybody that says "mods are a hobby" or "mods are the last bastion of innocence" blah blah. What you fail to realise is that…
@Mitchellangelo Thanks for the kind words! :blush: @MAJmuffin Hell yeah! Ok so I got the mech up to a certain point, but I'm still very back and forth on it. At the moment I'm considering either starting completely from scratch and changing the whole design or pushing and pulling more on it until I like it. I do feel like…
Let me start by saying im NOT a pro (yet). OK lets get started on the BASE first before moving into detail. I put your image in photoshop and started color picking and noticed that your colors tend to be very close to each other. WHat I mean by this is that you're using the same hue but changing the value. This is fine,…
No You did not sir. Everyone including yourself had some sort of link to the outside world. The place where I work are random and people that I meet, most of them do not welcome different breeds than their own and they certainly are not game-oholics or have creative passions like we do. I am looking for a specific example.…
Don't do it!!!! Kidding. There's nothing wrong with taking a break. But from reading your words, it seems more like you're no longer interested in working on your portfolio. Which is kind of a bad sign. I just graduated not long ago myself. I've seen some of my former school mates go through the same thing and it seems…
Hmm, I hate to triple post, but I've got more progress, and would really appreciate some feedback. More on the face: More on the low-poly: But uh, now I've got some serious questions. I'm having problems with the hair, it's always the hardest part for me on a character. I reference a lot of other people's work and work…
Ahh the start time in seconds/milliseconds, that makes sense. It would be helpful to have the end time and the blending value, if you could toss those in? If not I can probably make due with just the start times. And yea the blending values would help me calculate the strength of the shapes. Maybe check boxes as to what…