Is it same good as in Blender now and its Filmic tone mapper dealing with over-saturated, over exposured things? I still smell something wrong in the sky piece behind this helmet picture
For your fur ide look into the fur shell technique. They used it in shadow of the colossus but even in more recent games like uncharted 4 with furry character jackets. It might be the solution your looking for.
Rhoutermans: Thanks =) , Do you mean bloomy or do you think the red should spill more into the surrounding textures? I was limited to 1 x 2k texture and super simple lighting.
Today's work! Still blocking it out. I'm going to add broken plates everywhere so this is sorta just a 'shell'. I found these concepts that look pretty neat and i'm directly referencing -
Hi Joel, you either need to change the materiel to be 2 sided or shell the inside of the pipe. It's probably just better to set the material to be 2 sided though. Keep up the good work :)
I would just drop whatever you're doing for them right now and just cut off communication with them. The fact that they have to confirm they're a legit company immediately smells fishy.
Since everything seems to be mirrored have you moved half of the UV shells out of the 0-1 space? It also looks like your smoothing groups might not be set up right.
First of all, I like to thank you for such a usefull toolbox. Im using frotools 3.1.2 on maya 2011. I can't seem to locate "Apply random colors" to uv shells function?
I spilled a half of coffee cap on my Intuos3 (around side buttons) and it bricked it. It has its blue diode on but no pen response at all. Is there a chance to fix it DIY and if it worth bother at all?