[FONT="]YAGER is seeking a talented and experienced FX Artist for our current AAA F2P project - Dreadnought. Join us in shaping the direction of the project as a driving force and push the boundaries to deliver a unique player experience. Were looking for people who love the idea of working closely together in…
Position Information Title - Terrain Modeler Type - contract position Starts - immediately Duration - 6+ Months, with opportunities for future contracts Time Commitment - to begin on this project, a minimum of 30 hours per week is required Compensation - competitive, depending on experience Software Required - 3D Studio…
[FONT="]YAGER is seeking a talented and experienced FX Artist for an exciting new AAA F2P project. Join us in shaping the direction of the project as a driving force and push the boundaries to deliver a unique player experience. Were looking for people who love the idea of working closely together in interdisciplinary…
Red 5 Studios, an exceptional MMO company founded by veterans of the World of Warcraft® team, is seeking to fill three key positions with our growing team of engineers for the next generation of MMO games. Red 5 Studios believes that online gaming will be the dominant form of gaming in the future. We are dedicated to…
Project name: Red Online (Offline) Brief description: - High fantasy action mmorpg aiming to break conventions and become a true "next gen" mmo. We take that stance from a design point of view, not a technical point of view. - Approx 5 Months in development, the story has been worked on for 2-3 years, as have the game…
Raven 4 Studios is a Indie study to develop high quality video games for PC and Xbox platforms. We are looking for a 3D hard surface artist to help develop a high quality game. You will be tasked to model the hard surface using the best known techniques and skills, always seeking of solving obstacles that may arise,…
Outsource Manager (f/m) YAGER - the developer of Spec Ops: The Line - seeks the talents of a passionate Outsource Manager to work on an awesome and exciting unannounced AAA project. Were looking for people who love working in interdisciplinary teams with a flat hierarchy and in a fast-paced and professional environment.…
Hi @ScottColverson well your overall scene looks great, sells the mood and story in a good way for concept art but not as a game environment. However upon closer look I noticed few things that you might want to update to take this at current gen quality standards. *Stairs and floor panels look too thin like wafer, add some…
That's not a valid argument anymore honestly, for example, both Max and Maya still in 2012 or 2013 don't have a global modifier panel, which allows you to globally change stuff. Example: Modifier Zorb. It's a simple yet free script that anyone who will be stacking modifiers globally will need access to, yet 4 grand…
Hopefully the breakdown article that is being edited now well help make sense of the things I did. Vines and leaves were done in a very old-school way unfortunately. I see there are blueprints for creating them right in Unreal but I actually created them in max. Unique ones where I needed and modular ones to fill the…