Hello! She's looking pretty good so far, although it might be better to turn perspective off on her turnarounds to get a better read on her proportions without the perspective distortion. If I can nitpick: Face: - Her eyes each look wide, compared to the concept art on the right. Squash their width a bit. - Her chin…
@Lavitz Thank you so much. i really tried to spend most of my time appreciating other people art and trying to find out my mistakes and how i could bring a character to life and do the best i could with what i know so far so good! Question time! i'm near finishing the High Poly model. but i'm really fearing the next step,…
I don't know exact figures, but from the extensive searching I've done, here's what I've found. If you get at least two acceptances a year, you should make enough to live off (whether or not you can live comfortably on that is another story). Good and experienced artists tend to get somewhere around one in every 5-6…
Thanks! It's a little difficult to claim things, the way the pipeline works is a 'finished' asset might be waiting for review for a few days (during which time the original artist will move onto something else). When director or CG supervisor give their feedback, i might be the only artist available so i'll fix it up or…
Theres alot of muddy details in this peice, there are these little pads you tend to put at the shoulder joints on all your models, but what are they? Are they decoration, are they functional? What do they do. If you look at something, and you can't tell what it's supposed to be doing, it hasn't been engineered correctly.…
I agree with Johny on this... your actual portfolio doesn't looks as nice as the lite version simply because I think some of your better work is shown in this one. I really like that Zombie guy hanging from the wall, in fact I think it, your old man head model and that zombie looking Crysis dude are the 3 best pieces of…
Hard surface in Zbrush has always been something that alluded me. I have seen many artists pull it off without a hitch but I feel like some wizardry was involved. For me I will typically sculpt in the quick general shape of the armor or hard surface I want. I dont really worry about lumps at this stage, its just something…
I think it's rare to find such a strong consensus on something that should be removed from a portfolio, but you really shouldn't feel bad about it. I agree, I think it should be taken out but I'm sure you learned from it so I don't think you should consider the time wasted. You're way ahead of most people a year from…
Nothing next-gen. No real human studies. Nothing that shows you can use Z-brush or Mudbox really well. Do you want the employer to teach you? (The 4-legged guy is pretty good though, don't get me wrong.) Nothing in your portfolio makes me think that any of this stuff is animatable. Just because you can model a cool…
it looks **ALOT** better bro, grats, however still a few things I almost want to say that the shoulders should come in a *bit* more...but i see your going for a definately strong/buff look...and i guess if you did that it would take away from that...so maybe just keep it the way it is However, going for that look or…