Sorry to necropost, but I built a vertex painter Editor tool in Unity3d. It also includes 9 blend shaders. You can paint vertex color in the editor, as well as paint skinned cloth weights. http://dl.dropbox.com/u/18986451/GrantSimpleSoftware/gss.html
Ctrl-I inverts everything, including saturation and brightness. You can adjust the hue alone by using Image/Adjustments/Hue Saturation... (Ctrl-U) and changing the hue by +/-180. The differences might be subtle, but you might want to play around in a scrap workspace to see them. This link is a pretty good discussion of why…
Yes exactly how I do it ! I use the mudbox man for all my scaling needs and he is about 182cm. Just build the world around that and you're done or build the world and scale it to your needs.
That just sounds like an excuse to be honest. Why post Order 1886 stuff. Are you trying to say you can produce something like that so your using it as a reference. You also use a complex rifle as a reference. Can you even make a simple gun? You was also told to model one concept from a picture, but you aren't doing that.…
http://www.polycount.com/forum/showpost.php?p=1875230&postcount=29 I had to re-do mine :P but then again the project called for accuracy (mine was originally for project reality 2). Obviously it doesn't really matter unless your target audience are gun experts...
So i spent a lot of today working on the base mesh(es) and getting them where i wanted to be. i used the mesh i made for rogue, but modified the topology in places that i felt were underperforming or making my life difficult later on. i like to use the base meshes for the final topology where possible, and one of the…
Welcome to Polycount! Check the sticky topic at the top of this section. http://polycount.com/discussion/181999/game-industry-career-resources Tons of info on our wiki, especially for those just starting out. If you want to learn art, try here too http://wiki.polycount.com/wiki/Concept_Fundamentals
SD 5.5.0 Changes: * New MDL (Material Definition Language) Editor * [Bakers] New Curvature from mesh baker * [Library] Use SVG icons instead of bitmap files * [Library] Add an option to filter the result for MDL, Compositing, Function and Fxmap * [Graph] Extend the "Display newly created node" to copy/pasted / duplicated…
Hello ! After a long while, deep into Baking and substance tutorials, I realized the design was not working. Something was off. I asked Svartberg if he could give me some feedback, as his Leona was super cool and he gave a lot of nice ideas regarding another cool piece here, a Ciri/Overwatch. He gave me really really nice…