Your corridor scene is interesting,nice choice of design but this is way to desaturatted. I can understand that you wanted to achieve this kind of look maybe, but this is way to (generic) if I can say so. There is nothing appealing. Maybe adjusting your tone and add a tad bit of color would help defining the scene. Also…
For the high poly There might be some good techniques in Zbrush but not being a zbrush expert I'm not really sure. Inside of max I think you could use splines with a bit of modeling afterward. You could use just a spline with "Generate Mapping Coords" turned on to give you some nice UV's to work with. You could apply a…
1. Vertex Colors: If you are using "Face Colors" in Maya or 3ds Max, this will also split vertices in the game engine. Because each vertex in game can only have one vertex color value. 2. People outside of tech artists and studious environment artists don't grok this, and it will not impact your hire-ability. Just make…
You can get away with way more than 16k polys, it of course depends on your hardware target. You can easily use around 100k polys for your LOD0 and just create aggresive LODs. Might even get you better performance due to low overdraw. You can even go to one leaf card/leaf, i tested a tree around 2,5million tris, it worked…
It very much is, this piece for instance by @Icore https://polycount.com/discussion/201001/cat-house-stylized#latest Excellent selection of a really innovative piece! Though I didn't find it from the front page, was just browsing through the 3D Art showcase offering feedback/appreciation. The "cat" aspect was an influence…
Hi, I am doing something similar but in first person and targeting PC so I am using the deffered pipeline with custom shaders using AO maps with ambient imagebased lighting, one directional light for sun/moon and a bunch of dynamic spot and point lights. I doubt something like this would be viable on a mobile platform…
You dreadful killjoys, really! just enjoy the fantastic archery :) Yes, Yes, I've seen it shared on Facebook a few times. But his accuracy and shooting speed are seriously impressive. If I was going to be a killjoy I would say.... I think his movement skills are a bit less athletic, but that doesn't detract from his bow…
of course ageism exists and is not going anywhere same as any other bias. this should be obvious to everyone. i just dont see the point of bringing this up. but saying meritocracy is a myth is a blanket statement. there is a mixture of both ageism and meritocracy in all places and in variety of degrees. i read Mike's post…
if someone has 3-4 solid environments in their portfolio demonstrating they know how to create environment art from the A to Z workflow, then having a couple 100% megascans enviros wouldn't really bother me. You can build out an environment very quickly with them and what is going to seperate a good megascans environment…
That really depends on the software you are using. Most games are not fully color managed so your target color space ends up being larger than sRGB and as a result over saturated. Color gamut is largely a function of the back lighting, and there is no standardization for how large wide gamut color spaces are so you end up…