I always do because it's practice. Builds speed, efficiency, and everytime I learn something. Probably if I'd been doing this 5+ years and working in studio doing the same thing I might not bother though.
Thank u panda:) I'll keep it in mind. Next time i'll do a simpler model, need to practice the basic. this model i made is a little overwhelm for me for now. Need to figure our my workflow.
I'll join the party! Some really inspiring progress here. This is a "metal" sci-fi wall I made in 2010 while practicing how to texture stuff lol. And two of my latest finished personal pieces:
Never considered that...that's good to know...practicality wise, do games that ship using UDK...say Batman, do they use this process? My teacher was always saying not to use lightmass cause it takes too long to build.
It was good exercise for sculpting. I never pushed anything against time but this teaches you alot about time management and more importantly, sculpting practice. I must say. Time well spent. :) CnC is appreciated.
You know Max 2014 would take a long time to open for me, but with 2017 it's like 3 seconds. I have practically the same scripts and plugins installed on both. Sorry I couldn't help more.
I did my first concept art in PAINT(xD) and it ended up being this: http://steamcommunity.com/sharedfiles/filedetails/?id=174268372 Well my advice would be to practice and try as hard as you can. :-D
Wowzers XD HAving a good laugh by the look of a few in them. Poeple really have imagination for things that aren't practical haha Dem legs though. I expect this one to walk out on me in my sleep.
If you don't triangulate, there is a good chance Painter will triangulate the mesh in a different way than your other apps. It's good practice to always triangulate before exporting to any kind of real-time application to ensure consistency.
Yes, MD simulation works on real-world physical attributes. Anything wildly exaggerated outside realism will explode the sim. It is generally good practice to work in real-world dimensions, anyway, when creating anything in 3D.