Some honest feedback: I think these days, a 3d artist needs to be able to deliver both modeling and texturing abilities. It's often money lost to a company if they have to hire 2 artists to do what really should be a 1 man job. So I do feel that you're limiting your chances of making an impression of you're simply showing…
All the prior crits are right on imo so I'll just add a little more here... That level you posted here looks really neat, I like the lighting. The main issue I see though is its probably too creative. I don't understand what any of those objects are really. This is a really bad thing if you are looking for work in the…
Inprogress, yeah buddy! gimme couple more days and the table is ready! duoxan, thanks man. I bought the halo 3 art book last week. Its really awesome, though there arent that much character shots in there as i hoped. But thanks for the offer. Jesse, yeah, i talked about that with xysdf. Its probably best to flesh it out to…
I do understand what you are saying. Unfortunately there is a misconception that a big changeover occurs the moment an individual artist decides to team up with a few friends. That all of a sudden they are in a different league where you run off and incorporate and start signing six figure deals and spending thousands on…
For skin tight stuff you'd be better off just making a new layer and sculpting up the fabric from the original torso mesh - or, if you want to keep polygon counts more manageable (especially with a fully limbed base body), mask off the appropriate area on the torso mesh for the skin tight fabric and do a mesh extraction.…
Thanks for the feedback so far guys. ugh...AIM...slowing people down for 15 years strong. The worst part about those chat programs is when Im doing something the constant "Ok, gotta stop and type some shit" over and over and over...I'm amazed anyone gets anything done >< Sorta like...forums....;P I've actually got more…
[ QUOTE ] If an unkown studio had made the same remarkable game, only with an unknown franchise, they probably never would have gotten nearly as much press as WoW did [/ QUOTE ] Blizzard clout would have only moved boxes off store shelves. Its the game design and the art that keeps them logging in. I personally feel that…
The cobblestone texture is looking good. You might want to break the street up into mesh tiles that reference different pieces of same cobble texture in different ways that way you break up the tiling without adding more textures. I think the overall proportions are still off. Curbs are too wide, alley is too wide, not…
He is cool, VERY cool! Nice texture work, good use of space when you unwrapped. Great way to giving more important areas of the model bigger texture space. I would say this is up to industry standards EASY! Now for the crits: (I only mention them to make it better) -Design Flaws- - The second mask strop shoul go above the…
[ QUOTE ] Trying to explain that a collaborative process of design in the industry generally consists more of the rest of the team outside of the designer making tiny contributions or helping them decide between blue shade 27 or blude shade 29 [/ QUOTE ] In a large/some company. [ QUOTE ] Likewise the further point that…