Thanks Paul you were right, I guess I got too carried away trying to fake the SSS stuff and turned him into a lobster. PHArt - Thanks, a walk cycle of that pose would be one of the strangest things I have ever seen haha. -- UPDATE -- I have been tweaking the textures and shaders. I am practically finished on this guy now…
The birds do a good job on putting the eye back to the people. Maybe you could place some tree shadows on ground, with their light/shadow shapes pointing at the couple or any other place you want as well, they could form a stream, like a line of action, similar to the light effect you have on the couple form. The crossed…
Diffuse texture goes to CustomLightingDiffuse slot. Then just use a dot product of light vector and surface normal, clamp it to 0-1 range, multiply with diffuse texture and plug it in CustomLighting slot. Now since you're doing half lambert you just have to alter/bias the value that dot product produces. Here's an example…
Err.... After further research, dynamic doors and static lightning will never look good. I did some testing and if the door is movable, the pre-computed GI will lit my door on booth sides even if only one side is being lit, and the indirect lighting wont change if the door is closed or not (obviously). I made this test…
I want to improve and grow as a lighting artist. I kindly ask for any and all critiques. I have thick skin and won't get defensive. Thank you for your time. PORTFOLIO: www.artstation.com/boothdigital
@JZAcH thank you! Yes, you are right, at the final , i will improve the light baking settings because it costs a lot of time if i do this now (time to bake the lighting). I want to experimenting more on lighting and atmosphere at the end of the project because I can see better how it looks the entry scene, and because i…
Just sort of echoing what others have said, but your lighting is your biggest issue right now. Overall you need more contrast between dark and light areas, it's just not visually interesting if everything is one value. I'd draw down the dominant light in the scene and instead let the shadows/light come from the smaller…
I'll echo Bagel and point out scale, composition and level of detail as the main aspects blunting your work. You're pretty good, but these aspects—key in environment art—need further attention here. Buckle up because this post turned out long! Scale, composition, level of detail Their importance lies not only in making the…
there is one thing missing from all the things you have been doing that you listed. Actual portfolio work. Right now it seems you are kinda having paralysis by analysis, looking at all this info online and trying to figure out your next course of action, when in reality, deep down you probably know the answer. Output more…
Hello guys, I've been working on a scene, but I got some problem with the lighting. As you can see, we can clearly see the edges of every meshes.. Any solution ? Thank you very much !