Interested in working for an
exciting company that is redefining the way people play video games? Interested
in working for a world class company in a fun, and rewarding environment in
Madrid? Then Gameloft is the company for you! Gameloft Madrid is currently
seeking a Lead Vehicle Artist specialized in vehicles and…
Sledgehammer Games, developers of Call of Duty: Advanced Warfare, is hiring! We're looking for a top-tier Prop Artist to join our team on a temporary basis. Projected project length: 6 months - 1 year. Must be able to work onsite in Foster City - we do assist with relocation. Description: If you believe you possess the…
Sledgehammer Games, co-developers of Call of Duty MW3, is hiring! Sledgehammer Games was founded with a singular goal: Achieve Excellence. We have a state of the art facility, an industry leading development team, and a studio culture built to promote and support world class game developers. We are actively recruiting top…
Shader Fusion is a node based shader editor for the Unity3D game engine. It allows the user to create extremely complex shaders and effects in a flowchart-like environment. Anyone who has used the Unreal Engine 3 material editor or Mayas HyperShade should be very comfortable with it. I have finally got a beta package to…
The Spring 2019 registration period for CGMA is coming to an end in just 2 weeks. CGMA has been providing accessible and affordable online arts education for almost a decade. Master artists in the Art, Games, and VFX industries have been recruited by the academy to lead their 6 – 10 week courses. These artists are also…
This is my
third post about my projects in 3D. In that occasion, I am going to show you
the process of an important, well-known landmark in the harbor of Ibiza. This
monument was built in honour of the corsairs of Ibiza. This model is a new
asset for my final project of master in videogames. I will use Maya for
modeling,…
Hi Guys, I was hoping for some feedback on material shading, as it's one of my weaker areas. I modelled an old General Electrics cooker and was texturing in Quixel. Some caveats to what I'm doing, I guess i'm open to any feedback beyond the material settings if you deem the approach to be wack. 1) the geo in the renders is…
Guerrilla is looking for Character Artists of all levels, who are focused and understand game development, who can work within an established art direction, and who can appreciate how their work relates to the vision and needs of the game. We want individuals with broad skillsets who understand that character work does not…
Hey! Yes the leather, but also the fabrics. Best check the how it looks in different lighting conditions while fleshing out the surfaces. To get the values right, you could put some reference materials next to it, or a reference character (like one from paragon). But maybe you already did it like that?