This is obligatory. Remember the 98 demonstration with the bluescreen when he demonstrates Plug&Play? Remember the 2k demo that got hit by an earthquake toppling the huge screen they had? God hates Microsoft.
Here is the current high poly model. I will move it into 3D Coat to add some detail. The current rendering is a matcap with some screen space AO inside Blenders editor window.
get yourself a screen shot of a game you like,- think that it could match the engine ect. and study the model- thats imo. the best advise - instead of aiming for precise poly counts.
Excellent, thank you for your advise everyone, and to felipefrango I will admit that I am a clay tube whore. But I will work on the lumpiness and the awkward brow. More screen caps to come
If you look close enough at the video's you'll see a guy sitting at a computer in the bottom left of your screen. I'm assuming he's the one doing the moving around and interaction with the engine.
quickly: I'd scale him up from the waist down, because, yes, his legs do look short. For wires, print screen from editor and paste that into an image program.
i found already out what it was, i just checked every option and there was this one feature that clamped the shading - 'screen' soft compositing of layers - just tick that off and its usable