Thanks for the feedback, i agree that those small spikes look too tiny ingame, might remove them in future. Not sure about the juggernaut sword tho, i asked people and they did like more the idea of swift blade for Abaddon rather than juggernaut.
Well I grew up with gained talent an natural talent being different things lol For the sake of getting in sync with the general consensus though I will just refer to it as skill or skilled people in future, which is what I meant by it in my first post in this thread.
i agree about bricks lining up, you should avoid that in the future. also, in current version it's possible that it looks too repetive when tiled. maybe you should put some darker bricks in the middle, similiar to the dark one on the side or ones at the top.
I'm holding off for more items - any chance we see them in the near future (a mug perhaps or a hoodie??)? Because shipping to China is a b*#$%, and I would prefer to order as much PC merchandise in one go as possible. Not just a t-shirt alone.
So this is the sculpt for a character I made for my character modelling assignment in first year. There are things I would change looking back for sure, the legs in particular but that's how it goes. I do like the toad on his belt but... I'll probably reuse that idea in the future.
Here it is! Considering this is my first splash art, I'd say I'm satisfied with the result. Of course there's a lot I wish I did differently, but now I know what to focus on in the future! Thanks to everyone who offered feedback and best of luck to all the participants!
Texture/shader depends on the studio. Generally tho, Env artist would do it too. You also need to plan your texture and pieces to be reused Check out Future Poly. Their tutorials explain a lot of things you should know. https://youtu.be/EwZyGoxqh2Y
Jeez ladies, give Adam a break, has anyone ever seen him post in the manner you thought he was? It was an honest question; I googled and wikied myself and couldn't find much either. Hope they make some awesome games in the future! Gratz man.
Thanks. I was going for a "real dog's" spiritual leader, so I didn't want to push any mutations or deformities too hard. I suppose that idea left me with a bland character at the end. *sigh*, I'll see if I can remedy it somehow in the future.
I don't think it will turn future employers off, but it might get ignored. The only way I see it being a detriment is if its the only way to view your stuff and IF its not easy to access or too low of quality to actually gauge your handy work.