Neavah - I probably should have said in the opening post, I'm really after some advice/pointers rather than tutorials. Coincidentally I actually watched the tutorial you posted already. All it tells you is how to go to UVW unwrap, and flatten map, which of course I already knew ;) For some reason by default, his UV's were…
Yeah, you unwrap and layout your UV shells once the low-poly mesh has been created. To do this, I typically begin with the high-poly mesh and start removing the support edges, removing unseen or unnecessary faces and edges and simplifying the mesh as much as possible while retaining the overall forms and silhouette. Again,…
Heheh..I'm just teasing you :) since you haven't got any clear direction..I'm afraid you'll lose interest in 3D again and polycount might lost 1 possible great artist if you leave the forum.. The point is even having a clear direction might turn you off when in paper it looks great but in 3d doesn't looks as good as in…
[ QUOTE ] I have no idea what EA has to do with anything at all. Generally EA don't use recruiters. Personally I've never needed to use one, so yeah, I guess I don't have much experience of them (other than them hounding me on e-mail and the phone) to make such a sweeping statement. Still, you're being pretty picky about a…
I see nothing wrong with frubes either. Nobody is going to give you a pat on the back here, but a pat on the back isn't useful in the slightest. there were a number of problems with your crate. It's your first crate. This is to be expected. The best thing that can happen is you post something new that you're trying to…
Hi, I have a rigged and animated character in Maya using Advanced Skeleton. Now I´d like to export the characters Pose at a given keyframe to Marmoset. The character consists of a group of geometries each with their own textures sets. To be able to apply the shaders in Marmoset, I want to keep them as separate pieces…
Hello, This is Lee with UDK Learning University. We are now looking for people that would like to be a part of a fast growing community. UDK Learning University will change the way new aspiring indie game developers will learn their trade. We are streamlining the process for new game developers to learn faster and retain…
Hey :) Nice work! I'm only a student but I've been relentlessly researching portfolio critiques and advice for myself, but I'd still like to help! I agree with the above about removing the 'Big Kitty Cat' piece because I don't think it's nearly as good as your other piece and as an environment artist it's not really…
Hi iamonlywill. Unfortunately Shiniku is right. Your facial topology need a lot of reworking if you want it to deform correctly later on. Read carefully the links provided and dont be afraid to redo parts if you have to. I know it sounds horrible to hear this but there are plenty of 3D artists here that lost nights of…
Hmm, this is alright. The colouring is way too saturated, the face looks entirely airbrushed with no refinement what-so-ever, and the renders against a black background are making me want to ram my arm through my monitor and whack yah one up side the head :P Now for a real critique. The skin: There's no evidence of war,…