No problem. For the lighting its just a combination of an orange light at intensity 1 and a blue light at intensity 0.25. I use those cos they make your scenes look richer. For the sand waves I was sloppy but if you're more careful you'll end up with a much much better result. First, draw smae lines that look like sand…
When modeling anything - just as with sculpting and drawing - always study the overall silhouette and break it down into primitive shapes. Ever wondered why every single 3D program has basic primitives? :) In this case it's a sphere. Then ask yourself: what's more suitable, a pole sphere or a quad sphere?. In this case…
oXYnary, actually I'm trying to take the obvious stance: IF YOU DONT LIKE WHERE YOU WORK THEN DONT WORK THERE> PERIOD> But, I do know this is a serious thing and I AM watching closely and I want to know more about this (cause it's not just rockstar) I know one thing is sure, When my jobs suck, I LOVE to go home - I don't…
[ QUOTE ] Yeah but: A. It's pretty, but uses mroe resources then needed for teh fancy effects. B. I dunno about your video cards, but when mine is in a 3d aplication the fan on my card turns on and is quite loud. This would mean a constant noise increase, and a lower lifespan for the card i'm assuming. C. It's still nto…
The reason I suggested google was so you'd have many options rather than me posting all the google results here. If you want, I can post them here, but I'm not using 'google them' as a crux. I read your link earlier, and considered editing my post, but I figured you read it yourself and didn't need me quoting it. There are…
OK 2 quickie comments before I really get in to things here. First, I've constantly felt this season that everything is a double cross. Expecting that makes it less impactful IMO which is why this season has probably been 'blah' to some people. We need some resolutions then a big WTF to get things reaaally going again.…
Vig I hate booleans in general since they always do something odd. I have tried the pro booleans at one point but I just seem to get nicer results doing it by hand, which can be very time consuming. It would be nice if it just worked though and not have to clean things up after you use them. Most of what I posted falls…
Thanks
for the advice PixelMasher, that’s the area I can definitely see I need
improvements in. Could you help me better understand the use of texture and
trim sheets though? The idea I
had with making high poly models was to bake smooth edges on my low poly
objects, the environment isn’t really beat up so I didn’t see a…
Okay, I understand. So photoshop is still widely being used amongst other texturing software such as Substance Painter/Substance Designer to ease the texturing process and to increase texturing capability? So, could you give me any scenarios where I would use SP? If I want to add procedurally generated texture that are…