The dagger flip seems pretty effortless, I think if you wanted to push it to the next level, you could totally sell it a bit more with the motion starting from either the hip or the shoulder and break the joints in secession to power the movement. Could infuse a bit more style. I think in general you are at a crossroads…
I like the stylized art style your going for, but i feel you lighting needs to be pushes its in a good "lit" but i feel the way it is now is taking away from the mood of the piece, i would pull out the colors and go for a darker vibe. I feel the light shaft coming from the window needs to be pitched up based on the light…
@ralphosn: Thanks for the feedback! I think it comes from a personal quirk that I have yet to work out. I can't ever decide if I want to go for realism or stylized rendering. I'd say I aim to have a cross between the two? Something inbetween: and While I admit I can't render anywhere near the Iron Man piece, I enjoy the…
It depends on the style you're going for. If you want it to be photorealistic then you should use photos (or get really good at painting). But you should use your photos sparingly. Don't just put tons of rust and detail on everything. Also if you want it to be photorealistic then you need to make sure that the details you…
in my opinion the coins don't fit the style and they also look like a combination of a poker chip design and the back/primer of a bullet shell. I think they are over detailed compared to the sort of painterly stylized wood. Also i think you need to angle the coins, right now they're all facing perfectly up, looking very…
Thanks for the advice! I took a look at your thread and your models look great, but the style is a bit too clay-like for what I'm going for. We're planning fairly realistic environments, so I think if it's too stylized, the models will clash a bit. Here is the textured version of the new face. I think she looks much less…
Thanks dude! :) Okay, I see what you mean now. If nothing else, at least get a loop of polys flowing around the shoulder instead of across the chest like in the ancient pig tutorial. If you don't do this, when you stretch the arm out he might look like he has wings under there (flying squirl). Oh and SamaVan's character,…
Instead of making a humanoid alien I think that it would be better for you to just make a human. Everything in your outdated portfolio, besides your one stylized human character, is some sort of alien/mutant. Find some solid references and just try to make a realistic human as close as possible to those said references.…
Thx! Are you trying to link/embed a reference image? Anyway, here is my progress so far: silhouette, topology and rigging. I know the head size seems a bit off for realistic human, but I think she fits the stylized character I am aiming at? (see end of this post). Also her shoulders are a bit off in T-Pose, I think it's…
Do a video. You don't want to have to rely on other people for something as important as your thesis. Just try to keep the animation actiony and the characters realistic, or at least stylized realism. As a recruiter, experience is nice, but more importantly, can you animate the kind of motions needed for a game and do so…