Here's a blockout using some of Epic's assets to get a better sense of scale and silhouette of the structure. I plan on building both the inside and outside, but the exterior is currently the main focus.
more info on fxguide... https://www.fxguide.com/featured/epics-unreal-real-time-ray-tracing-gdc-day2-part-2/?utm_source=facebook&utm_medium=social&utm_campaign=SocialWarfare
Thanks guys. I'll give these a shot. ..As for PSK's, I've been using them since the UT3 days, didn't know that Epic officially moved on to FBX's. Good information to know. :)
damn thanks guys ! the work on the game is absolutely phenomenal, so kudos for that ! but dayum, those skyboxes... I mean venus with the frigging volcano and the meteor shower. epic blow to the face!
I'm pretty sure epic did this as well, as some of their models have UV's as you mentioned, all garbled up. But, in game, they look fine, which is all that matters anyways.
Taking a little break from my courier and moved on to a couple concepts for Disruptor since he is severely lacking in the epic manly beard department. Both concepts are up for grabs
Yeah that's very true, it can be quite misleading indeed. I'll definitely take that into account and will have it written clearly if I use Epic's assets again in the future. Thankyou, - Vidas
Holy crap this is huge, spent like half an hour browsing and didnt even get through a quarter. Nice to see some ROTT stuff in there lol. Epic props for this :) :thumbup: