Hoffbrau; This http://forums.luxology.com/topic.aspx?f=83&t=77919. Basically it's a MODO Kit that lets you do things like harden/soften shading on edges (like you would in Maya) and also has a bunch of normal weighting options (area, angle, full) and has the ability to calculate accurate normals for non-planar polygons…
r_fletch_r pointed out some very interesting problems that I never really thought about carefully enough in the past. I always use to level my normal maps as it's an old trick that a lot of people use, but always smelled a bit fishy, now I know the technical explanation on why you should refrain from doing it. Then again,…
While this can certainly be true, it's mostly a product of poor project management and usually doesn't apply to places that actually manage their time and resources well. Dataday is correct in saying that this is not an easy industry to work in, though you should note that it's simply because making games is difficult…
They have an associate degree in Entertainment. That's 2 years, versus 4 years total for a Bachelors. If training with the pros don't earn you a job offer before you graduate you can still transfer your community college credits to Art Center or wherever (you probably know this, credits from for-profits aren't always…
lol nvm i thought u using UDK for base and applying texture there :D . Why I ask that, the reason was simple in Max or Maya u just apply diffuse and later can play with spec and gloss settings just to get the feel right, than can work on those maps in photoshop. It will give u an idea how much light and dark values u have…
Blending motion capture won't get anyone hired it will always be the hand key'ed animation that makes the motion capture work and its the hand done work that gets people noticed. If you're thinking of switching to Maya you probably want to check out HumanIK It's motion builder stuffed into Maya, it has a few warts but its…
Looking good from here! Just bear in mind that the rocky surfaces in the concept are a bit more stretched vertically, so remember this when applying UVs to your rock models :) When I create my diffuse from a sculpt, I like to render out the Ambient Occlusion and Cavity maps and combine them with a Polypaint texture for…
thanx! I haven't been saving wip stages as separate files so most textures have just 1 wip, 1 finished + 1 version with post fx/adjustements applied. here's a new grass though: i think i'll soften the gaps between blades, they probably put too much strain on eyes. Nope. it's Operation Black Mesa. ;) It's a remake of…
Would better tools reduce the need for artists? Possibly. If you don't need an artist to make a tree because you can simply just scan one, you wouldn't need them. But remove 3D artists in general? Never. The whole point of being an artist is you can create anything that is both real and imaginary. This applies to all…
Bro, no one can predict that. Regardless, you have to approach it with your own decisions. How long are you comfortable being unemployed and not making money? Everyone is different. We can all give you our opinions but ultimately its your call. If you need money now and you can't get an industry gig quickly, just apply to…