This may be related to your problem: http://polycount.com/discussion/148303/of-bit-depths-banding-and-normal-maps As a quick test, try baking your normal map in TIFF format. If the banding disappears, then the link above is relevant and you should give it a read.
Ah I'm not really environment-minded so take this with a grain of salt - but I kinda miss the lighting and windows you had around the ship in those earlier renders. Plus this tube you had in front of the ship gave this specific render angle a nice direction.…
Bal> Interesting. Softening edge on the HP doesn't solve this on my end. You could increase the precision in the component editor to 15 which is the maximum. Seems weird that the same Highpoly source shared between both of us is not showing the same vertex normal values. If you enter this MEL command "select…
replied about controls on the main thread, the few people not playing Skyrim will get mad if there's two threads discussing Skyrim gameplay. this thread is for character pimping. http://www.polycount.com/forum/showpost.php?p=1465447&postcount=1657
Finished tweaking the normal and AO maps. Heres a couple shots of where I'm at. Front Side Rear Its taken me too long to generate the normal map due to some wierd goings on. Thanks too all the people who helped me figure the problems out! Now on to texture. :) EDIT. I realise 1400+ tris for an asset like this isn't…
So here is an update: I don't know why, but if I open the .smd from the doto website, the wards size is now like your mention, it is comparable to the grid. around 140 generic units in height. So I scale up my model to match it and reset its x-form and attach it to a new created object and delete that temporary object.(to…
Thanks for all your help and for an amazing shader and the grabviewport script. If you want to see what all the fuss was about goto .. http://www.polycount.com/forum/showthread.php?p=1463401#post1463401 Crits are welcome and I'll keep an eye out for the next shader update :)
This discussion here on polycount (see link below) is totally dedicated to this topic as to whether or not ngons are "evil" .....GREAT reading. I've learned a ton today: http://polycount.com/discussion/146695/polycount-to-professors-ngons-are-useful
Ok so I've been having second thoughts about my foot-in-the-door language to figure out what helps me personally learn the most. Afrikaans ~ 2-3m native (know little but I get it) Norwegian ~ 5m native (can make sentences but don't have a big vocabulary) Indonesian ~ 23m native 140m total Im considering switching to…