So this is it, music in background and lots of hours to come while sculping, modeling and painting :) The character I have decided to go on for my next project is below and made by Kyoung Hwan Kim. I am drawing myself but I am still far from beeing happy with my results that's why believe at this stage should go and pick…
Hi MonkTiger, you are welcome to ask every and as many questions you like! :) For the Blockout, HP & LP-Modeling i'm using 3DSMax. Also for UV Unwrapping. This time I will try to add details only with SubstancePainter2 without using any sculpting tool like ZBrush or Mudbox. So my texturing tool is SP2. :) If there is some…
The Knights have shields just like the Elites, but it's not obvious at first and hard to see when they're dropped. They also recharge in just a few seconds if you allow it to teleport away or hide. The little flying wheel thingies have shields too. It also doesn't help that when you face Prometheans, you usually have…
1) Maybe try Modo if you want to use a slightly more mainstream modeling application that's fast and straight forward. Speed comes from learning the tools and hotkeys. Maya and 3ds both have a different approach to modeling. 2) It's common and can work pretty well. It depends on the engine and lighting on how well it…
@Blaisoid - Thanks! Yup -- I'm doing most of the characters/creatures for the BG2Redux mod for Dragon Age. I've heard the same critique about the kobold.. I've removed it from my portfolio for now, until I can go back and rework it at a later time. They're dragonkin.. right now they look too similar to lizardmen though.…
I did a blockout sketch of multiple cams on a shaft and there are some limitations in terms of packaging. Basically the length of each cam is limited by the clearance from the main body tube. In that image there is only about 2 inches of throw per knife. I could continue to move the camshaft upwards but it would become…
I'm back with 3 new tutorials! Krita Quick Tips - Convert any Brush to Pixel Art How to design characters as in Super Time Force - part 1 How to design characters as in Super Time Force - part 2 And I'm on Kickstarter with a video training project dedicated to 2d game art: In this series, I will run you through the process…
tanks all of you for your support. Now for some Q6A: It is actually represented in the UI, but if you dont see it, ill just have to make it clearer.. It is quite tricky to keep things organized, but I dont think thats as much an issue with C2 as with making games in general. But I use separate event sheets for separate…
That doesn't look right to me, it looks like you rendered a diffuse map with a normal map applied and lights and shadows ticked on? Typically cavity maps don't have a direction to the lighting, it's just a pits and peaks kind of thing. The cavity map baker in 3dsmax only works with the target geometry (typically a low poly…
I heard a great succinct explanation from Satoshi Arakawa (if this was him): Intern artists are able to make what the senior artist makes at a slower pace/speed. That explains your portfolio quality requirements. I’ve seen too many young bloods think it’s about how fast you can get stuff done; in reality, that just makes…