I made a Maya baking interface that uses Substance Batchtools for the main baking process and then Imagemagick for some additional functionality not available in Substance. The goal of the tool is to streamline and minimize baking setup time, also to get rid the need to ever leave Maya to bake. From my benchmark timing…
Ultimately it's up to you on whether or not you want to continue on it, but I don't see why you would have to throw away your work, after all super low-poly is a style onto itself these days besides also working well with the mobile devices. Heck, you could easily up the resolution a bit if you wanted since you've already…
what trouble are you having with the hair cards? there is quite a few tutorials covering this. here is one i've found helpful : https://gumroad.com/l/pDpQi adam skutts isn't so different from many of the others as far as the technique goes but he provides the marmoset file which is really nice. for the actual placing of…
So here she is, in complete-at-least-for-class form. I didn't like her hair so I got rid of it, I figure I'm going to re-sculpt it in ZB after a night or two's breather. It's been nothing but 3 hours or less of sleep each night for the last week, and today is the last day of school EVER! So after I catch my breath, I'm…
I've been messing around with 501 over the week. Just trying to go in and draft characters, but it's not as smooth as I thought it would be. I guess I'm not the sort of person who can just create spontaneous workable meshes on the fly, in any app, then again not sure I know too many people who can. It seems great for hard…
Here's something I did pretty quick. There's no user interface or error checking. Just make sure you have a collapsed editable mesh object selected and then run the script. Look down at the prompt area of the screen to see the results. "VC" stands for vertex color, "SG" stands for smoothing group. I can make it more user…
low odor, a mutations is simply any errors when dna get copied. morphological mutation is pretty easy to understand. you've probably noticed that you dont' look exactly like your mom and dad. have features that nobody in your family has, different shaped nose...differently positioned ears..etc. those count as mutations.…
Dev Update #6 Did someone say Modeling? Waa Where? Modeling Elfrain worked on finalization of the various weapons and edits we gave him. Rich worked on finishing up the Blackhawk Dimitry worked on the Motor Pool/Armory Cary showed some drafts of his car blockouts Programming Derek did some additional work on the Vehicle…
Just writing a couple of things Well it seems like a decent start, but I do not know which school you are going to. Some want super experienced people others (the most) teach you from start. But to say upfront, 1 year in 3D modeling is not gonna cut it. You can pull it off if you work really hard in your free time. Being…
The Pelt Wrap equivalent is the Smooth UV Tool in Maya. UV Texture Editor Window > Tool > Smooth UV Tool A small UI element will appear next to your selected UVs, labeled Unfold and Relax. Left click and hold, and drag to the right to tick through the smoothing calculations. If you want to retain a shape, you can "pin" UVs…