Well I think for one thing your portfolio doesn´t show what you wanna do, you got props, characters, environments and materials. it´s generally not a great idea to spread yourself thin by doing a bit of everything. I assume that´s because your school assigned you all kinds of stuff to do but now that you´re not in school…
Sorry I don't use 3dsmax. I'm a Maya user... But I'm sure you can find good UV wrapping tutorials if you look harder. Better. Now, you might want to decide on what to focus on. It helps if you know what you want to do. Usually, it breaks down to (depends on who you ask/talk to. It will vary a bit). 1. Characters 2.…
Thanks everybody! I will do my best to answer questions. Thanks guys. The biggest thing I learned is how to put together a scene from start to finish. Finding out what is important in the scene, doing a good composition around the focal point, working on lighting early on, and knowing where to spend my time are all…
I really like this, I have some feedback which might be useful though. I'm by no means an expert so take my crit with a pinch of salt. I think the lighting needs work. It looks to me like you have a skylight in the scene, which illuminates absolutely everything in a uniform way. You have those long strip lights and not a…
And we're live with the second release! Updated the thread on CryDev: http://www.crydev.net/viewtopic.php?f=315&t=94539 You can download the latest build here: https://github.com/returnString/CryEngine.RC/downloads Summarised (and apologies once again for the 'art', but this is fun!): Usage Guide* Extract the contents of…
Hey SageOfTime, def. get that environment challenge in, it will help alot. I think your two weakest pieces right now are the crate and the R2D2. The R2D2 because of the normal map and polycount. The tricount you have is way to high and there are no normal maps at all from what I saw on the image. from the modeling level of…
Hey Stefan, Yeah sure thing mate, I'll try and explain myself a little better. Having looked at your Diffuse Only screenshots I have to be honest and say you scene looks fairly well balanced, there's not too many objects that are obviously darker or lighter than the rest of the scene. The only objects standing out for me…
Hey everyone, I decided to rekindle this project! My goal here is to make a really high quality prop for my portfolio, get a sexy render in UE4, and eventually make a little environment for it to live in :) I started the high poly with traditional subD modeling, but since Modo supports PSubs I've been using edge weighting…
Hey so this is already nearly a month old? Ouch. I only really have weekends to work on this and a few things have happened on weekends over this month that have knocked it back a bit. Today however I only procrastinated for like 5 hours and managed to do some work. So it all looks a bit shit still, but I didn't want to…
Sorry for the lack of proper Object updates , I'm currently working on the Master Materials for my Prop Materials and Blend Materials. I'm trying to add as much as possible ^^ For my Prop Master Material I have this so far: - Option for Diffusemap or Solidcolor - Tinting my diffusemap option - Desaturate diffusemap option…