And they're both on the same platform, it says more about the scope of the project rather than the cost of developing a game, if you would've said god of war 2 to god of war 3 I would've agreed though, since pipelines change, assets has to be made in entirely different ways. But in the case of making assets for consoles we…
If you're wanting to use UDK then modular is a good idea. Not only because it's "the Unreal way" but because you're going to, er, hit a wall when it comes to collision. Unreal handles collision in a few ways. If you build using BSP then collision is handled automatically. Your model at the moment is so simple that you…
I actually agree that the newest titles are garbage, save Prey or Titan Quest. I don't think it's a lack of story, I think it's the complete lack of any emotion in the games. Every PC game is set in a boring realistic world, with boring realistic lowest common denominator models and representations of classical monsters…
Hey! First of all, thanks for the mention. I am also doing similar "experiments" and "few-days games" though... I did not watch the whole video, but i skipped through it a few times, and I saw the part where you define which level to load. I think that could have been done better, by just using a name or string for the…
Things are coming together, but overall I feel you're holding yourself back. Maybe it's lack or reference or understanding the quality level at which game art should be at this day in age. I only say this because (and I don't mean to be rude, but) 10 years ago I was working on maps that appeared similar to this. That said,…
the main problem i see here is that your level lacks an overall concept. What kind of game-mode is the level intended? Multiplayer-Map, Singleplayer-Mission? What kind of area do you want to show? There are tons of things you can aim for whithin the Crysis theme: a small outpost, an Radar or communication - Site, ... I…
yeah i'm not sure--i was at E3 myself and didn't see it, though i did watch the UT2k7 presentation with some Prey teammembers (thanks moose!). the pc gamer shots when the game was revealed looked very Doom 3ish, but the shots really do the game no justice. here's the link where i got it (lot of people on the bittorrent )…
[ QUOTE ] ...is that life is really all about the impact yours makes on other people. If you leave this earth without leaving behind any kind of indelible impression on others, I think it would have all been a bit pointless yeah. [/ QUOTE ] I don't believe there is such a thing as 'leaving behind any kind of impression on…
- The environment color bug in 2009. Might be fixed in 2010. Basically, you put ambient color to mid grey, save the scene, open again - it looks grey in the little swatch, but the program thinks of it as default black. - there seems to be alot of problems when it comes to assigning custom shortcuts to quad menus. You…
i have to say, i had little respect for the american forces and thought that the BHD incident merely proved that the US military ain't all that, but after playing the very realistic (to some degree) delta force: black hawk down i gained a new respect for the americans, and those who were in somalia doing a difficult job in…