Can you post some of your ref? I'm worried that if realism is your goal, you may need to correct some things at a modelling level, before you go further. Those two main pillars, at those angles would likely collapse. They would also probably have a less complex shape, and be of the same scale. I honestly like what you have…
It's not the fact that it's a 'wolf head profile' that warranted a DMCA. It's the fact that they literally lifted somebody else's art, their own stylized take on a wolf head and didn't even bother to let them know. A takedown was absolutely warranted. Deriving new designs from other ideas is a very common practice in…
The stylized feeling perhaps is because of the relatively clean wings with edge highlights, some colour choices of panels and the overall tint. I reckon if you tint it to more neutral tie fighter colour and lower the edge highlighting a bit it would help. But that's all opinion and style choice of course! :) slight cooling…
Looks good. The scale of the windows is a little bit off I think. They look quite stylized and believable in the concept you made but on the model you've scaled them down even smaller and they look a bit silly, so I'd make them a bit bigger. Also, you're probably going to do this, but the water could really do with some…
Hey there! I`m not an expert in anatomy or proper rendering, but since there is no response, here are my thoughts. I think you`re relying a lot on your memory and visual library - i would recommend to do more fundamental stuff (like basic shapes, perspectice, values and such) and then do more life studies. Even if you`re…
Reinhardt in game doesn't bother me, but this guys baby arms bother me. I know the costume wasn't finished, but even the final version that won the cosplay contest at Blizzcon last year was "off" because of "anatomical inaccuracies" between real life humans and the stylized Rein armor. Personally I like what this guy did…
Look at GW2 screenshot and game play movies. Every object here look like just drag from artworks and put into game. All textures look like they are clearly hand-painted by the same team that make concept art. Anyway. Don't worry. From what I have seen here on polycount, no one replicated that style. I'm also making that…
You can actually decimate pretty far without losing detail, think of all those flat areas where you haven't really added detail, those areas have a lot of geometry that isn't really doing anything. Usually I can decimate by about 60% and not notice any difference, for this type of stylized model you could probably go…
So I got stuck redesigning the houses, I couldn't take all those windows any more so I started trying to break it up a little more. Don't know about those pipes yet, it might look cool but maybe it's a little to sci-fi or whatever. What do you think about the pipes, does it work or just look funky? I'm not shooting for…
I like it. is it going to be just as stylized and colorful in the final version? It gives me a very Katamari vibe and I like that. Not much to crit right now but something seems strange about the paths. If I lived in this village I wouldn't walk on them, they don't look like fast routes. I think some cows or wildlife would…