Good stuff here. Love your diffuse for the face. When you add the specular it should be awesome :) Not too sure about the hair ..... perhaps you could add some more smaller hairs on it? Does it have normals on it ... feels very flat... but I never used alpha planes yet so I am not too sure how this could be improved. The…
Hello, I'm making a game asset that is going to (essentially) be an open container full of 'rubble'. I have the container modeled and had planned to use cell fracture (on a cube or something) combined with some rigid body physics to fill the container in a natural (ish) kind of way. Most of the pieces will be mid sized.…
http://wiki.polycount.net/TextureCoordinates Make textures, post them here, get feedback, do again. Then you'll get better. Texturing tutorials are easy to find and they're the hard part when it comes to your models - not so much the UVs. What you can and can't do with UVs depends on the game engine, but generally: * UVs…
Looks good! I think two things that could really help for your next project would be relaxing your edges a bit, and pushing your material definitions. Your edges are a bit sharp, so they're not going to catch as many nice highlights. It's a bit unintuitive, but especially for game assets, it's important to soften sharp…
In UE4, there are 2 kinds of particles. The normal ones, and the GPU particles(Then 'GPU Sprite' is written in the black line right below the particle preview in the emitter column, like 2 of the emitters here: https://docs.unrealengine.com/latest/images/Engine/Rendering/ParticleSystems/Cascade/EmitterList.jpg ). If it is…
Cool! Glad you're liking the thatching! :D Thank you for the great feedback! I believe some of it will come through a bit more in the texture actually for the mountain I've started with. As you maybe can see in this image I've been giving some time thinking on the direction that's been given by the water. However it feels…
I feel it relatively clear that at the end, the top stops spinning and he is in fact, not in a dream. I feel that the "real" world in the film, is, for all intents and purposes actually the real world. I don't think half the film was a dream of his, or anything of the sort. I'm relatively certain we did see the top stop…
Well, first thing comes to mind is this (note I'll be talking about a procedural, feel free to use textures as you see fit). Also, I'm going for the most expensive solution, but hopefully you can come up with your cheaper solution since the basic idea applies. Change material type to Translucent. Take a TexCoord node and…
Upload your images to a image hosting site, and add them with the IMG tag. Really it's so much more nice to open a thread and see what is in it. And now I list my message because I wanted to check something and I lost it. -Work on your renders, the most important thing now, is get some shots off the…
Finished the armor and body parts, did bake of everything related to the saint now working on some scene parts for the marmoset render For marmoset render with character I need just some more parts of ruins, for unreal scene I far from the even start it, I have evaluating my ideas, and I will need the scorpio back temple…