I believe you got some good materials, but where a lot of junior artists get distracted is when you fill your portfolio up with small props. While it's not 100% the case, consider that studios now a days do outsource their assets. That doesn't mean you shouldn't model them but if you want to stand out, you need to build…
Hey man. I gotta tell you props for posting online. I meet so many people that are afraid to post work online and get critiques. So hey, props to you. Secondly, here's some critiques on the scene. One important thing is that scenes are cool, but the assets in it are the most valuable parts imo because if those fall apart…
Took a quick look. I agree that your lighting could use improvement. It looks like you have a basic understanding of how to produce game art but you need to refine it and push yourself to achieve a better result. For example, the Abyss Tunnels. You have the basic models, but you're not pushing it further in all areas. The…
Hi everyone, I spent some time to try things, learn a bit of stuff and decide the scope of the level (should have done that before :) ). Since it's a portfolio piece, I'm not going to make a complete game map but instead focus on polishing it with props/vertex blending/decals and all that love. Still the fortress needed a…
@sybrix - Thanks for the comments man. I know what you mean about the texture values, its all kinda merging into one at the moment but rest assured I'll sort that out when I finish adding a couple more props, along with the lighting and maybe a few post pro tweaks, I have a feeling that post pro could be responsible for…
Like everything, photos have it place in texturing and it is pointless/stupid to not use them. It's not whether or not use photos, is how and when to use them. Few examples: 1. All rocks/plaster/bricks.wood etc. are excellent candidates for photo source and generating maps out of them. Even most detailed sculpted normal…
Here is my latest update... I've been incredibly busy this week so haven't had as much time to progress on this... I also had an absolute nightmare baking this tree down... pretty sure I made a noob mistake by actually sculpting every root into the mesh... I think the next time I approach this tree I'll have like a maximum…
a School seems fairly modular in its setup and look generally. i think you could get away with the following setup; 3d application assets: base structure; a wall section -standardized size a roof section -standardized size decor structures; a wall section with fire door a wal section with double doors a wall section with…
So for once you have your daily stand ups in most teams. Basically a 15min meeting with the team where everybody says what he/she has been / is working on a daily basis. If you have some dependencies this is quite a important thing to keep up with everyone (concept artists, riggers, guys working with your stuff in the…
A few 2048's for this size building would not be enough. This thing is monstrous huge! You need to modulate it into sections you can repeat. It might sound a bit boring, but you can not see the tower from all sides at once. This plating you have going all around it... I would make 4,5,6 of them that are unique, stick them…