http://imgur.com/a/dEWXP/all If you want to have a nice flow, you need to spend time watching wireframes of people who themselves have spent time watching successful others. It's not something that is in vogue for me right now as i have no need to do it anymore, but have the habit of collecting images from the internet…
mmm modelers block. welcome to it. haha. its such a lonely, lonely place. your website looks pretty slick. nice, simple, well put together. just somethign small i noticed, your wireframe (at least the one for your gun), erase all that extra stuff around it. and the wireframe probably reads better when its black as opposed…
OK finally I managed to get over the model. I corrected some loops and adjusted the proportions. @ Kawe: Tanks or the link, it's still very helpfull. So here are the latest pics: Wireframe: without wireframe ;) and the mudbox highpoly model. A friend of mine already told me about the ears being placed incorrect and the eye…
Sorry for slow updates guys and gals. I've been doing the retopo of my character which is time consuming. And I still need to do the UVs after that too, haha... Anyways, once this part is done, I can almost move on to the fun part though :smile: If you see anything wrong on the wireframe, or if anything that can be done…
A better way to find this kind of info is to use a search query like this in image search engines: "Project Gotham Racing 3" wireframe One of the links for that goes to: http://www.bit-tech.net/news/gaming/2005/10/14/pgr3_poly_count_lie/1 And you can just look at the wireframes to get an idea of the model complexity. You…
@Guapamolee you're in luck, there's tons of reference online on how to make 3D anime characters. You just need to know where to look: SketchFab, to inspect model wireframes and textures: https://sketchfab.com/xkungwork Collectible figures, for reference on how to sculpt something that was originally 2D only:…
Badass art, really looks great. Ditto about the blades though. And the top handle is a major waste of fillrate with all that transparency. In my experience the extra triangles are less expensive than transparency. If you're gonna leave it that way though, at least don't clip off the wireframes there. I know you don't mean…
What game are they from? Can you show the wireframes? It really helps to show a "backface culled" wireframe, which only shows the front side. Easier to interpret the mesh flow when you're not seeing the rear wires too. Most game developers use a custom mesh layout, and it's usually different in each game. There's often a…
It looks like you have funky pinches in your model near the front fender. It's hard to tell what's going on, though. Please post a wireframe shot with preferably a light grey material and black wireframes for easy readability and some reference shots. At the moment, it looks like you haven't arced the fins on the back…
The body for the most part is good. But only good. I dont want to tear it apart completely but the face needs a lot of work. Post some wireframs shots and i can give you more of a breakdown.. The proportions need work as well. her waist is extremely tiny. A lot of things need some more dfinition as well. Yeah wireframe…