Toggle navigation
Polycount
News
Forums
Patreon
Challenges
The BRAWL² Tournament Challenge!
Bi-Monthly Environment Art Challenge
Wiki
Moar
Recent
Activity
Badges
Drafts
Store
Help
Sign In
·
Register
Author:
Alex_Zlatovchen
Home
›
Search
Title
Author
Forum
(All)
3D & 2D Videogame Art
3D Art Showcase & Critiques
2D Art Showcase & Critiques
Animation Showcase & Critiques
Digital Sketchbooks
Featured Artwork
Brawl2 Tournament
vanilla-testing
Technical Forums
Technical Talk
Adobe Substance
Coding, Scripting, Shaders
Marmoset
Quixel Megascans
Unity
Unreal Engine
General Forums
General Discussion
Career & Education
Polyfraggers
The Q-Branch Quote game!
Work Opportunities
Artists Looking For Work
Outsource Studios Looking For Work
Freelance Job Postings
Full time/Part time work
Royalties or Post-Launch Compensation Work
Collaboration & Unpaid Work
News
The Polycount Newsfeed
User Generated Content
Counter-Strike: GO
Dota 2
Unity Store
Unreal Marketplace
Archive
Stickies
3Daily 2017
Allegorithmic's the Beast
Allegorithmic's 'the THRONE ROOM'
Arms & Armor, Chivalry: Medieval Workshop
Company of Heroes 2: WAR PAINT contest
CS:GO Weapon Finish Contest
CS:GO Weapon Finish Contest Winners
Enlighten Contest
Game Art Workshops
GDC T-Shirt Contest
Handplane Contest
Hexels Contest Forum
Killing Floor 2 - Guns 'n Gear - CONTEST HAS ENDED
Low Poly Challenge
Petrol/Blood
the Polycount Tower
Reallusion's 3D Character Design Contest 2016
Reallusion Game Character Animation Contest
Riot Art Contest
Riot Art Contest - Animation
Riot Art Contest - Character Art
Riot Art Contest - Environment Art
Riot Art Contest - Illustration
Riot Art Contest - VFX
Riot Creative Contest 2017
Riot Creative Contest 2017 - Animation
Riot Creative Contest 2017 - Character Art
Riot Creative Contest 2017 - Environment Art
Riot Creative Contest 2017 - Illustration
Riot Creative Contest 2017 - Narrative
Riot Creative Contest 2017 - Sound Design
Riot Creative Contest 2017 - VFX
Shapeways Dota 2 3D Printing Contest
Shapeways Dota 2 3D Printing - Sculpture
Shapeways Dota 2 3D Printing - Jewelry
Shapeways Dota 2 3D Printing - Toys
Shapeways Dota 2 3D Printing - Gadgets
Shapeways Dota 2 3D Printing - Cosplay and Props
UT Master Challenge: Concept Art
XMD Contest
Articles
Big News
Interview
News
Pages
Tutorial
Video
Legal
Terms of Service
search subcategories
search archived
Tags
What to search
Topics
Replies
Polls
Date within
1 day
3 days
1 week
2 weeks
1 month
2 months
6 months
1 year
of
Examples: Monday, today, last week, Mar 26, 3/26/04
Search
Search
Sub surface scattering , how to ?
Topic by
NAIMA
·
Feb 2010
·
Home
›
Technical Talk
Hi I was wondering if anyone can give me some tips on how to make a SSS for Crytek engine to be used for lants leaves .... any hint ? Thanks a lot ...
2 results
Re: Realism/Likeness - Lagertha from Vikings
Reply by
fabiomsilva
·
Feb 2015
·
Home
›
3D Art Showcase & Critiques
on the latest images from Zbrush I'm using "basic material 2" that comes with zbrush.(and turn a bit the sss option of that material) :)
3 results
Re: Male arm sculpt
Reply by
Olli.
·
Mar 2012
·
Home
›
3D Art Showcase & Critiques
and heres a quick test in cryengine 3 still trying to figure out how to get better sss effects out of that shader..
2 results
Re: The Witcher 2
Reply by
r_fletch_r
·
Apr 2012
·
Home
›
General Discussion
and tone down the SSS. it'll be epic then :) really looking forward to the extra ending content... 15GB is gonna take a while to download.
5 results
Re: CryEngine 3 Master Thread
Reply by
womball
·
Feb 2013
·
Home
›
Technical Talk
Is there any tutorials on how to get a custom character, textured, materials edited on it, and ready for presentations? Is SSS shaders and metal shaders covered?
Re: Developer Diary - Fantasy Side Project
Reply by
lotet
·
Jan 2017
·
Home
›
3D Art Showcase & Critiques
looks really cool, digging the blue. the pink in the ear could look a bit more fleshy though, maybe some SSS?
Re: jade texture / material how to
Reply by
C86G
·
Feb 2012
·
Home
›
Technical Talk
I think it would really help to paint the lighter spots (where is SSS) into a diffuse map and add some fresnel reflections.
2 results
Re: J.I. Styles skin shader...render to tex?
Reply by
_Shimmer
·
Feb 2007
·
Home
›
Technical Talk
I think thats just a SSS mental ray shader rendered out. AFAIK, realtime HLSL shader cant be rendered.
2 results
Re: [FINISHED] Octopus axe
Reply by
Epitaph
·
May 2021
·
Home
›
3D Art Showcase & Critiques
Lovely SSS and rimlighting on its tentacles. Also glad you touched up the axes, they look far better now. Great work
Re: Zeno Pelgrims Sketchbook
Reply by
zeno
·
Nov 2014
·
Home
›
3D Art Showcase & Critiques
Some early skin tests for the group project. Just diffuse, no spec/zdisp/sss maps yet. Time to roughen him up!
>11307 results
1
2
3
4
5
6
7
…
1131