Awe!! Its all good! At least i know its not an uncommon issue I'm having here! I've been playing with the copy Sking weight tool and im starting to see some results, it seams to work perfect on vertexes that are right on top of each other but it starts getting freaky when it gets to parts of the model that aren't meant to…
Not to rain on anyone's parade but it's probably about a methane signature somewhere, or discovery of a nice and cozy thermal vent on mars. I'm of course hoping for Bibbel though. [ame] http://www.youtube.com/watch?v=XGl3eWmi-ao[/ame]
SK, I don't know about the cursors but for sure you can set the preference to display the brushes as their actual size 'outline'. And Chris yeah thanks for taking the time to drop by Polycount! It's nice and cozy here :P
Looking at your portfolio, I think you should focus on characters since you seem to be enjoying creating them more than props. My advice is to remove Cozy spot, Anatomy study WIP, and Old Betsy.
Yeah B. The shingles are almost cozy. And uh, I would get rid of the tiny spike fence thingy on the roof. It's not doing anything there and the long, uninterrupted curve of the roof would contrast nicely with the business of some of the other shapes.
@KrisLW Thanks for feedback! Here I tried to correct some things. New tables Adjusted floor texture, now it is a little less noisy, and some experiments with lighting and ReflectionCapture. I think that now it looks more atmospheric and cozy.
I love big thick elbow/knee pads. I'm not sure if you've ever played any sports MoP, but if you've ever taken a hard tumble on concrete with the right pads it's like falling on pillows, cozy, warm pillows.
Read my comment again and you'll realize I was talking about real smoothing groups, not edge split. If a modified exporter could translate the "mark sharp" seams as hard edges without splitting the vertices, things would be cozy.
So, none of the great masters started creating "art" right off the bat. They poured hours upon hours into understanding forms, anatomy, perspective, shapes and much, much more. This requires "copying" from reference. Look at human anatomy and draw what you see/sculpt what you see/paint what you see. Art is as much a…