Looks like it destroys atmosphere, light pooling, and layering. Readability is worse imo. Everything feels like it has its own lighting rig, and thus nothing sits in the scene together.
Substance does work on Linux, at least the old Allegorithmic versions had dedicated Linux installers. If you still have a key you can get them from here: https://www.substance3d.com/legacy-builds/ Supposedly the steam versions still support Linux, I'm not sure if that is through the proton emulation layer or if it's…
Okay, awesome! Btw it would be great if this was setup rather smoothly so that the user only have to think about loading the UV map during the base creation, and later easily could cycle between different UV modes. Something like this: White UVs - 1x UV Layer with blend mode @ screen Black UVs - 2x UV Layers with blend…
Working in Atari tech support we had to set up exchanges for Thousands of ps2 games. I would be on the phone for hours sometimes several calls over weeks, trying to get people to understand its not the disc. People wouldn't accept the fact that thier ps2 was junk and needed to be fixed. "But all my other games only lock up…
The Legend. For rigging purposes, right now this guy is the same size as the others, but in game the plan is to upscale him just enough to make him very distinguishable on the field. Any MMA fans can probably tell who was my main reference. I chose Fedor because he does not look like a modern weight lifter, but has a very…
Hey! So yeah. I did a small sketch on what I kinda want. I'm not sure on the head piece. I'm gonna sculpt this dude and see where it goes. Parts are kinda there, needs more layers of stuff. Some torn fabric here and there. Still figuring this one out. About the headtail, I imagine this dude left behind on aiur after the…
@heboltz3 Thanks you. I am not an expert, however maybe that will be any of help :) 1. Sometimes I will fix my hipoly to match closer to low poly. Hipoly on the right side will force me to add one more loop to low poly to go deeper below the top layer of dress. However poly limit was tight, so insead I decided to make top…
Yes, that was an oversight on my part. I was focusing more on making the assets animation friendly for cutscenes like intro scene or chest opening, and wasn't thinking of in game performance. Should I change the title of these? For optimization part I can do it up to the karen girl I made. Let me know if that needs any…