Mini update - Made zombie sticker more realistic by adding air bubbles - Added dirt to the stock going to add more dirt and grime) - Added more shotgun shells (will continue to texture them once TB2 is released - Adjusted various parts of the spec and gloss maps
I can fix the issue completely in Epoly, as long as I move all of those ch2 UVs away. But in this tutorial, the person used epoly and didn't seem to have this issue. Very frustrating. I can fix it, but it's a longer work routine, so it doesn't seem as streamlined.
hmmm....vTools huh? as in Volition vTools? ive those before, but for max. thanks for the release! havent tried them at the office yet, where i have CS2, but at home i cant get them to work with CS3. where is the interface supposed to come up? in the filters section?
In theory, yes it should. TB2's performance is almost entirely dependent on the gpu, I've considered this myself and talked to our engineers who told me that it SLI should provide a performance boost, however we haven't really tested it. If you do, we will be very curious to know how well it works for you.
Ah sexy stuff! And welcome to PC! It's a shame UDK doesn't have self occluding parallax offset like CE2/3, that tesseletion makes it look weird, it gives it errors. The container thingy looks sexy! You have any concepts of what you'r aiming for? Tells us more! Show us more! :)
Wut! Your work is quite solid. Glad you decided to man-up. Other than presentation issues, the only real crit to give at this point in my opinion is simply, "more!" I'd suggest another env scene in UDK or CE2. Oh, and you may want to fix your link here. :poly108:
If you are using 3.1 you can use the wrap mode of a brush to create tileable textures and then zmapper or displacement to create your maps. Is a lot simpler then it was in zb2. Here is the wiki page for it. http://www.zbrush.info/docs/index.php/Wrap_Mode_Tutorial The other great thing is the zproject brush to bring in…
I usually wouldn't say anything negative about a studio but having worked for many studios especially japanese ones, the only one I wouldn't return to would be cc2, the montreal one might be different but bringing japanese dev culture doesn't sound like a good start.
I'm not very confident in applying but I still wanna ask for us non-USA citizens. "Candidates must be legally authorized to work and accept new employment in the U.S." Does that mean one has to have a EB1 / EB2 work visa already or will you provide assistance for one?
I feel like there was a way to push back the entire canvas in 2.5d and i can't for the life of me remember how... Might not exist. But it'd be worth searching some zbrush 3 tuts I'd say. Or even Zb2(if that existed XD) Back when the program was primarily 2.5D.