Well I downloaded the latest one from their site , as for my tech specs are those.... INTEL Core i7 920 - Gigabyte EX 58 ud4P - 6 x DDRIII Coorsair Dominator 1600mhz - Noctua u12P - Dell 2407 FPW 24" - Nvidia GTX295 - SEAGATE Barracuda 7200.10 - 320 Gb +750 + Raptor 150 gb 10000 rpm - Liberty Enermax Revolution 85+ 950W -…
afaik 3dsmax already have this feature. Even modo's solution is far from perfect. Assumption with this technique is quickly getting round edges around the corner, then errors blends into the normal map by resolution or when looking from a reasonable distance.…
Background Visual Materials Volumes 1 - 12 You can buy them from Animebooks.com for a fair price, I have purchased mine from Kinokunia Bookstore in San Jose, California. http://www.animebooks.com/bavimavo1faa.html <-Volume 1 http://www.animebooks.com/bavimavo2hob.html <-Volume 2 http://www.animebooks.com/bavimavo3sur.html…
Some of the features shown at siggraph were listed here: http://www.zbrushcentral.com/showpost.php?p=710032&postcount=139 Have they shown or said anything in regards to improved retopo tools at the show for those that have checked out their booth?
http://forums.epicgames.com/showthread.php?t=716496 1. Select terrain 2. Go to "file/export selected" 3. Export as .obj 4. Import .obj into desired editor I'm not too great with terrain so I don't know anything when it comes to terrain vs. a static mesh... But there is number 2 answered :P
One thing that bugs me here is the lack of contrast in saturation, between foreground/background. You do the entire image using saturated colors. You could try to use more satured, clear colors on the main them of the picture (usually in first plane) and more desatured on backgound. This helps to guides the viewer's eyes…
http://www.gametrailers.com/video/review-shadows-of/716691 Just seen a review on game trailers. They gave it around 6 and a half or something but discarded what the dude said and judging from what I've seen it can come as high as a 9 for me. Gotta give it a shot The "designers joke" was very kojima-style funny and "Just…
Voidspawn, Plyczkowski - It looks like Allegorithmic plan to implement AO and Cavity export bake outputs for a future release: http://allegorithmic.uservoice.com/forums/261284-substance-painter/suggestions/7126545-baker-and-output-for-cavity-ao-map