Oooooh boy, it's been a hot minute since I updated. I have been struggling with the retoplogy for a couple of weeks. So, I did what any sane person would and watched a series of Community, half a series of Scrubs and listened to hours upon hours of the Glitch Mob and I think I'm about done Currently sitting at around 41k…
Unless Unity have overhauled their particle system over the last two years you want to look into shuriken particles. They are integrated into Unity and each particle system is an own object with a particle system and renderer coponent. A particle system consists of individual modules or funcionality that you can activate…
AH no. I wish :D. They reduced the price by 1.500 SGD in total. The price right now is 41,448.75 SGD so with a rebate it's 39.948,75 SGD which you pay in 2 installments. So 19.974,38 SGD each, converted to your local currency.
Thanks for the links, it's a cool reference. Here's that "secondary motion" vid if anyone's interested: But what's discussed in there doesn't seem like something you can't do with at least Blender. I thought you wanted to blend an animated bone with its own physics simulation, but if you want to have an animated skeleton…
Here's really the best I can think of for building main masses and rough first pass.. https://uxdesign.cc/minecraft-as-a-3d-design-tool-41782e61aac8 yes.. its minecraft..
If a game is not a mobile one and your world is like 3-5 pix /cm texel density you still need a pretty hi res sky, maybe 4196x4196 . it's roughly 16k k x 4k if represented as a spherical projection stripe. Still be blurry on long focus replay cameras but you can hide it with dof kind of.
I get error message in maya 2022. In maya 2020 this works. Tried the latest version from artstation shop # Error: SyntaxError: file C:\Program Files\Autodesk\Maya2022\Python37\lib\site-packages\shiboken2\files.dir\shibokensupport\__feature__.py line 142: (unicode error) 'unicodeescape' codec can't decode bytes in position…
Learn how to model -> learn the tools and how to combine them to solve problems rest is fun I guess fastest way to learn what you want is to copy someone else models , polycount has this great topic[https://polycount.com/discussion/41232/lowpoly-or-the-optimisation-appreciation-organisation/p1] with bunch of low poly…
Try unfold UV from loop. It Works like a charm some times https://knowledge.autodesk.com/support/3ds-max/troubleshooting/caas/screencast/Main/Details/7f7554f4-bc79-414e-90bd-216e5f6ac686.html