Hello people..I have a problem as depicted below..I'm highly suspect that it's a noob question but I'm %100 sure about there's something really wrong.My textures don't show up right(including baked Normal Maps).What does cause that?Gamma correction?I've played with the values but didn't get any correct result.Gamma 1.0 is…
Hey Polycount! I haven't posted any kind of updates since more than a year ago (which is a little demoralizing haha). But, I'm still slowly working on this thing, and hopefully I'll manage to finish it this year. A few things changed since last time (and are still subject to), but it's still a big work in progress. I'll…
"But again at my first attempt at baking this part, the blue half (symmetry with UVs outside the 0-1 range) got a proper bake for some reason ?! I mean... you begin to make me doubt now, but I'm 99% sure that at my first baking attempy, with the blue half outside the 0-1 range, Marmoset managed to bake something on each…
@Blaizer Having surplus frames past your refresh rate isn't a bad thing. That's what causes tearing yes, but its extremely reduces the more surplus frames you've got rendering. It also simply just gives you an enormous buffer so you don't dip below 60, if you're rendering 100-200+ in the easiest and best way to put it.…
A critique from a fellow artist is 100x more valuable than 100 random comments on the internet. The only way you'll get meaningful feedback from the internet like that is to look at reviews and seeing if there's any strong trends, because 95% of the comments are going to be just noise. Also don't be too hard on yourself,…
[ QUOTE ] actually the ozone layer is sealing up in many parts global warming = media bullshit [/ QUOTE ] Yes all the high altitude glaciers that have been around for 1000's of years decided to simutaniously melt around the globe this paticular last 100 years . I mean even though the Glacier at Mount Kilaminjaro has been…
ah. ha glad to hear the clarification, then its well executed as a whole and makes 100% sense. Appreciate the update on the direction, i look forward to it. If you haven't seen it "they", made a "mirror type material or effect", irl i forget the search terms but it bends light in a certain way to make things appear…
I have noticed that 3d takes a lot of time. For example, at the start of my 3d journey, I modeled Daewoo Tico in 100 hours: https://www.artstation.com/artwork/0ngAey My other works on Artstation also indicate work time, so that one can compare.
Performance is not your problem, using 1060/1070 you usually get 80~90% of actual performance, even with TB1/2. 1080 might lose up to 40%. The problem is compatibility: - IF you use Nvidia, you have to reboot - IF you use AMD, you have to log out (even with latest release) - IF you use Substance Painter: they say Nvidia…
When using the exporter on 8k's and setting the res to 100% it was down ressing the outputs to 50% regardless of exporter settings (I was getting both 4k outputs as well as 8k's with 50% res) preview res was set to 100% if that makes any difference (this started in 1.6). What I noticed that if you imported your maps and…