look good , but you dont have a spec map .. if you dont you should really make one and those black scratch try to use photoshource , i think you use just a brush? try use photos for more details hope this help
I agree about polishing up the textures a bit more. Maybe have the skin get darker where it meets the gooey flesh bits and also ramp up the spec on the guts. Make 'em all shiny and nasty looking to contrast with the relatively clean skin.
Ah yes, good 'ol secular lighted, no fuzzy religious parameters. Joking aside, this looks really good. Maybe darken the diffuse so your spec comes out a bit more popping. edit: oh crap, jokes already been made, damnit.
love that color scheme! but i agree with eric, the spec and roughness are a bit off, maybe make it like rough plastic or rubber. PS: if i had a pet t-rex i would call him "the law". get it? because of the long arm of the law... i'll leave now
I would say creating shaders isn't anywhere near important as knowing how to use them. If you can prove you can use shaders with proper spec/gloss values, then you're golden. BTW, PBR makes it a easier, as most of the shader values are given to you.
Looks great! Only thing I would tweak going back into it is maybe getting a bit brighter spec highlights on the metal. You have that in some places but on the chest plate it is making it look a bit off without the highlights in my opinion. Great design and great work :D
Thanks a ton for that info. One of the really great things about places like polycount is the tiny bits of stuff you learn you wouldnt ppick up in books or tutorials. <3 Here's a textured version. Please excuse high spec, I'll work on that the unreal model tomorrow.
Hey pretty nice stuff. imo the black metal looks like flat color , spec map aswell,the wood dont look like wood but like bakelitte, definitelly add some real wood pattern to it, wear on head and wood looks good tho, hope it helps
Looking good, love the design. Materials need work. You're wood looks absolutely flat, if its polished wood you're going for (looks like it) a little more spec would be good. Can rarely see specular or gloss on your metals, looks like stone a bit.
i'm back to my old thread :P. One Diff 2kx2k ,normal and spec + masks for emmisives . Yeah and its for the old environment :P Will put in this week on youtube the last video (i think :P) and then i'm going back to design second scene . Ofcourse in full motion ;] .